As the Games for Emotional and Mental Health Lab enters a new era of transitions and changes, we are extremely excited to announce that the Templeton World Charity Foundation has awarded us with over $1.6 million to share our knowledge with like-minded individuals!
This summer the GEMH lab is organizing a games festival! With this event we want to enable anyone and everyone to experience some highlights of the current games-for-wellbeing landscape. In the run-up to the event we will provide updates about the specific date, location, and program.
We had a blast during our 4th GEMH session where we talked with Dr. Rachel Kowert about escaping the ivory tower and sharing scientific knowledge about games with a broader audience. You can watch the recording now on Youtube.
Dr. Joanneke Weerdmeester and game designer Niki Smit were interviewed by national Dutch newspaper NRC to talk about the development and research behind DEEP; a VR biofeedback game designed to help alleviate anxiety. The interview was featured in 2-page spread in the physical newspaper as well as in an online article.
The Radboud University featured a short video where Dr. Joanneke Weerdmeester talks about her doctoral research around biofeedback games and anxiety regulation.
Recently I gave an interview with VICE Benelux about some of the psychological mechanisms that underlie completionism in gaming.
We are seeking a KTE or KT officer located in Ontario, Canada, with professional experience in writing, editing, and curating communications materials, including news releases, backgrounders, blogs, e-blasts, and other engaging content.
On November 26th, 2021 GEMH-lab's own Marlou publicly defended her PhD thesis entitled: "Engaging Youth in Depression Prevention: Testing the Effectiveness and Appeal of Applied and Commercial Video Games". In this blog you can find a link to her doctoral thesis as well as a link to the recorded defense.
Video games offer us so much more than just entertainment. For our latest GEMH session, we invited Dr. Nick Bowman to tell us all about the evolution of video games and how much they can mean to us. Check out Dr Bowman's presentation here!
On November 21st, 2021 GEMH-lab's own Joanneke publicly defended her thesis entitled: "Take a DEEP Breath: Exploring the Potential of Game-based Biofeedback Interventions for Anxiety Regulation". In this blog you can find a link to her doctoral thesis as well as a link to the recorded livestream of the defense.
RT @GEMH_Lab: Over vijf weken kun je komen ontdekken hoe goed #videogames wel niet kunnen zijn voor ons! Een van de experts die een praatje…
RT @GEMH_Lab: Over vijf weken kun je komen ontdekken hoe goed #videogames wel niet kunnen zijn voor ons! Een van de experts die een praatje…
RT @theESA: Did you know video games can provide players with emotional and social advantages? Learn about the benefits of play from Isabel…
@samuelhardman @pmvalkenburg @admeierlab @IneBeyens @mariek_vda Honestly this is just such an inspiration, not just… https://t.co/RI7ndD2XwP