As the Games for Emotional and Mental Health Lab enters a new era of transitions and changes, we are extremely excited to announce that the Templeton World Charity Foundation has awarded us with over $1.6 million to share our knowledge with like-minded individuals!
This summer the GEMH lab is organizing a games festival! With this event we want to enable anyone and everyone to experience some highlights of the current games-for-wellbeing landscape. In the run-up to the event we will provide updates about the specific date, location, and program.
We had a blast during our 4th GEMH session where we talked with Dr. Rachel Kowert about escaping the ivory tower and sharing scientific knowledge about games with a broader audience. You can watch the recording now on Youtube.
During the online edition of the Waterkant Festival, Joanneke Weerdmeester (GEMH Lab) & Owen Harris (Explore DEEP) gave a joint talk on using interactive technology such as games and VR to improve our well-being. Check it out!
On June 8th our research with DEEP was featured in a great article in the Wallstreet Journal which discussed the promise of combining wearable biosensors with virtual reality and game design to create a new wave of more engaging and potentially more affordable and accessible forms of biofeedback training. In this blog we shortly outline our research with DEEP as well as other biofeedback video games.
Check out the interview I did on an awesome Dutch documentary series, Doc Talks.
GEMH-lab's Dr. Hanneke Scholten was a main guest on the BNR 'All in the Game' podcast to talk about how games can positively influence our daily lives.
Dr. Joanneke Weerdmeester and game designer Niki Smit were interviewed by national Dutch newspaper NRC to talk about the development and research behind DEEP; a VR biofeedback game designed to help alleviate anxiety. The interview was featured in 2-page spread in the physical newspaper as well as in an online article.
In this series we want to highlight some of the games that we are playing within the GEMH Lab or that we find interesting from a mental health perspective. These games will be compiled in a masterlist that will be linked back to in each upcoming blog.
The Radboud University featured a short video where Dr. Joanneke Weerdmeester talks about her doctoral research around biofeedback games and anxiety regulation.
Recently I gave an interview with VICE Benelux about some of the psychological mechanisms that underlie completionism in gaming.
A storytelling podcast celebrating indigenous history, culture, perspectives, and creatives. Join us to learn about Ken Koontz the Creative Director at GEMH Lab
Joanneke was invited as a guest on the Play Well for Life Podcast hosted by Dr. Sarah Campbell where they discussed using Virtual Reality to improve mental health, merging art and science, and the importance of play.
Megatof dat de @_knaw @_Gewaardeerd aandacht wil besteden aan ons werk bij @GEMH_Lab! Video games en andere digital… https://t.co/ZKj6cNjeQz
Korte blog over de wetenschapscommunicatieactiviteiten binnen @GEMH_Lab 😄 https://t.co/3ZdTNixRCB