Joanneke was invited as a guest on the Play Well for Life Podcast hosted by Dr. Sarah Campbell where they discussed using Virtual Reality to improve mental health, merging art and science, and the importance of play.
Exciting! In exactly a week, on February 19th, we'll be launching GEMH Sessions: a quarterly live webinar series in which Joanneke Weerdmeester, Nastasia Griffioen and Hanneke Scholten invite guests to discuss digital media for good!
The last couple of months, Yannick—one of our interns—has worked closely with us on knowledge translation. Specifically, he and Nastasia have been working on translating the core message of one of Nastasia's research papers into a comic!
It's been a hell of a year, that old 2020. But now, we're starting a new one, and a new decade at that! Time for a fresh start. Here are some personal tips given by our GEMH Lab team members!
I met the GEMHLab on Facebook some years ago while I was still in my Sociology Bachelor. Now, I'm doing my Master's internship at GEMH Lab, and here's my experience so far!
Little over a month ago, I was approached by Dipan Patel to talk about my work on social media and wellbeing! Now, it's out!
We compiled a huge list of online games you can play together; classic video games as well as online board games. Updated list: 2-11-2020
We’re building an app to help youth reflect on their digital tech use, and in order for us to know better what to build for our target audience and how, I set out to conduct focus groups. This is my experience so far!
Our research on the efficacy of the game DEEP has been nominated for the Klokhuis Science prize 2020! Klokhuis is a well-known educational TV show for children in the Netherlands and the winner will be featured in one of their episodes. Votes are open until November 13th. Please vote for us!
Earn €20/hour working with game developers and researchers on a product that helps young adults reflect on how they spend their time on social media!
During the online edition of the Waterkant Festival, Joanneke Weerdmeester (GEMH-lab) & Owen Harris (Explore DEEP) gave a joint talk on using interactive technology such as games and VR to improve our well-being. Check it out!