This month’s theme was about Fear of Failure. We wrote several blogs and GEMH-lab members shared their failures on twitter.
We are all so afraid of failing that we do almost everything to avoid it. We work as hard as we can, we live the most interesting and exiting social lives according to our personal Facebook and Instagram pages, and train in the gym to achieve a ‘killer body’. At the same time depression, anxiety, burnout, and even suicide rates are raising to unimaginable lengths, especially in youth and young adults. What is going on here and what factors are responsible for this contradictory phenomenon?
In our previous blog, we've discussed some early life events and personality traits that might make you more susceptible to developing a fear of failure. This time, we'll be talking about a much more recently developed source of self-doubt.
Psychological theories such as the ‘need achievement theory’ suggest that people vary in the extent to which they go looking for success, and in the extent to which they will avoid failure at all costs. But what makes us score high or low on those dimensions? What are the risk factors?
We all have degrees of noobishness, which in real life are frequently known as mistakes.Failing in video games is easy because there are no real-life consequences. The good thing is that the experience of failing again and again not only helps you learn the game, it can help you learn to fail.
While failing may be painful and may sometimes even come as a surprise, failing is also what allows us to move forward and develop ourselves. And with holidays over and challenges surely awaiting us, we will be focusing on a feeling we’re all familiar with to one degree or another - fear of failure.
There’s a belief that talking about mental illness as a disease (the disease model) reduces stigma and makes it easier for people to get treatment. Others think that the best approach to talking about mental health is to focus on the similarities, thinking of mental health problems as a continuum from the normal “being stressed out” to extreme reactions to stress. There’s no easy solution to this dilemma.
Recently, a number of YouTubers and Twitch streamers have started talking about their own mental health struggles, trying to start a conversation with their viewers about this topic. In this blog I showcase a couple of these videos in the hopes that it might encourage you to speak up as well.
The work of our lab was recently featured in a great video by the popular Youtube channel DidYouKnowGaming? The video addresses how games can have a positive effect on players, for instance by helping them cope with anxiety, depression, pain and attention deficits.
This month’s theme is about placebo effects. Because the month is almost over, I would like to end the theme month with a discussion. Before I do so, I will briefly recap our previous blog posts.
Abstract The prevalence of mental illness is on the rise –18% of adults in the USA had a diagnosed mental illness in 2014 ; however, 57% of adults with mental illness in the USA do not receive treatment . Untreated mental illness has serious consequences. The cost of depression and anxiety alone is estimated at $1 trillion per year in US dollars . In addition to these financial costs, people experience costs to their well-being that range from a lower quality of life  to a loss of life . Although mental health care systems can ...
Background Childhood anxiety is a global mental health concern. Interventions are needed that are effective, but also cost less, are more accessible and engage children long enough to build emotional resilience skills through practice. Methods The present randomized controlled study aimed to examine the prevention effects of a neurofeedback video game, MindLight, developed based on evidence-based practices with anxious youth. Over 750 children (7–13 years old) in elementary schools were screened for elevated anxiety; 136 ...
Abstract Anxiety disorders are among the most frequently diagnosed mental health problems in children, leading to potentially devastating outcomes on a personal level and high costs for society. Although evidence-based interventions are readily available, their outcomes are often disappointing and variable. In particular, existing interventions are not effective long-term nor tailored to differences in individual responsiveness. We therefore need a new approach to the prevention and treatment of anxiety in children and a ...
Abstract Objective: Externalizing problems, which are the main reason for youth referrals to mental health agencies, are highly persistent and predict a range of negative outcomes. Youths with externalizing problems are also frequently comorbid with anxiety. Among the most widely recognized evidence-based treatments is cognitive behavioral therapy (CBT). Although CBT principles seem to be sound, effect sizes remain moderate, suggesting improvements could be made to this conventional treatment approach. The main premise ...