In this online event that takes place tomorrow, Wednesday 24th of November, Isabela will lead a discussion about how we create the story of our 'self', how the tendrils of identity become intertwined through storytelling. We will think about the many processes and artefacts we use to construct the self, centuries old to the present digital moment.
On October 13th, 2020 Geert Verheijen successfully defended his dissertation on the interplay between video games and social adjustment in adolescence. In this blog you can find a summary of the press releases surrounding his doctoral defence as well as a link to his dissertation.
We are seeking a senior level backend developer with working experience in Unity3D Development to join our team!
We compiled a huge list of online games you can play together; classic video games as well as online board games. Updated list: 2-11-2020
We’re building an app to help youth reflect on their digital tech use, and in order for us to know better what to build for our target audience and how, I set out to conduct focus groups. This is my experience so far!
Our research on the efficacy of the game DEEP has been nominated for the Klokhuis Science prize 2020! Klokhuis is a well-known educational TV show for children in the Netherlands and the winner will be featured in one of their episodes. Votes are open until November 13th. Please vote for us!
Earn €20/hour working with game developers and researchers on a product that helps young adults reflect on how they spend their time on social media!
During the online edition of the Waterkant Festival, Joanneke Weerdmeester (GEMH-lab) & Owen Harris (Explore DEEP) gave a joint talk on using interactive technology such as games and VR to improve our well-being. Check it out!
Last week, our very own Isabel was part of a panel that discussed a new APA journal: Technology, Mind, and Behavior (TMB). Together with Nick Bowman, Shawn Green and Danielle McNamara, Isabel discussed why this new journal was a much needed addition to the media psychology landscape.
GEMH lab's Nastasia Griffioen wrote a blog on person-centric Artificial Intelligence (AI). What does this term actually mean and how do we strive to make sure that what we build is not just convenient and efficient, but also in line with our understanding of human psychology?
Yay! I'm happy to announce that our latest has been officially published in the new APA journal Technology, Mind and Behavior!
On June 8th our research with DEEP was featured in a great article in the Wallstreet Journal which discussed the promise of combining wearable biosensors with virtual reality and game design to create a new wave of more engaging and potentially more affordable and accessible forms of biofeedback training. In this blog we shortly outline our research with DEEP as well as other biofeedback video games.