Psychological theories such as the ‘need achievement theory’ suggest that people vary in the extent to which they go looking for success, and in the extent to which they will avoid failure at all costs. But what makes us score high or low on those dimensions? What are the risk factors?
RT @Gryphire: New @GEMH_Lab blog out now, on the risk factors contributing to the development of a 'fear of misfortune'. #fearoffailure htt…
New @GEMH_Lab blog out now, on the risk factors contributing to the development of a 'fear of misfortune'.… https://t.co/rECCgI1FL6
More great work from @GEMH_Lab showing that video games- yes games can have positive impact on youth... https://t.co/OZpEsEusUs
Great foundational research. Providing challenge (rather than fostering avoidance) is the way through distress and… https://t.co/fs4yb6SG3p
We all have degrees of noobishness, which in real life are frequently known as mistakes.Failing in video games is easy because there are no real-life consequences. The good thing is that the experience of failing again and again not only helps you learn the game, it can help you learn to fail.
@yoanneke @GEMH_Lab Hahaha OK if you say so...
@anouk_tuijnman @GEMH_Lab I think you now have to post two fails next time.. I think those are definitely the rules..
Loved seeing all the tweets from my colleagues @GEMH_Lab! Awesome people being honest about when they didn't feel a… https://t.co/1lIkrSnAw1
I failed to tweet out a fail experience yesterday @GEMH_lab... talk about #FailFridays