https://t.co/F0E2sVgsr8 Is it the Game Design that is addicting or the connections to online friends made while playing?
The condition "Gaming Disorder" describes a pattern of persistent or recurrent gaming behavior so severe that it takes "precedence over other life interests". But is it the game design that is addicting or the emotional connections to an online social network made while playing the game?
@GEMH_Lab @AnoukPoppelaars Interesting report. Seems relevant for our social support work too! https://t.co/lliHBB5Ln7
@anouk_tuijnman @G4C @GEMH_Lab Just downloaded! hee! Thanks for the reminder...
RT @PlayNiceInst: Video montage by @G4C of some of my favourite emotional video games. And there are SO MANY more that move us without viol…
@PlayNiceInst @G4C @GEMH_Lab So many of my favourites in there too! Never Alone, Firewatch, Journey... to name a fe… https://t.co/Q06YZx6Kxr
Video montage by @G4C of some of my favourite emotional video games. And there are SO MANY more that move us withou… https://t.co/rhdCJgOGs4
Every March, to coincide with the Game Developers conference and many other major gaming news & updates, we felt now would be a great opportunity to take a look at some of the games available that can have a positive impact on mental and emotional well-being. Games that you can relax to but still be immersed in a non casual way.
GEMH Lab recommends games available that can have a positive impact on mental and emotional well-being.
STOP and watch this brain-exploding demo. When I try to talk about VR/AR & communication of the future, Ken Perlin… https://t.co/iP4UZ1IyPI