A new paper by Hanneke Scholten and Isabela Granic is out, published by the Journal of Medical Internet Research! Find 'Use of the Principles of Design Thinking to Address Limitations of Digital Mental Health Interventions for Youth: Viewpoint' here or read about it here.
In a small side street leading from the riverfront up to the city center a strange collection of people were gathered. Among them pre-teen children accompanied by a parent, a group of about a dozen teenage boys, several smaller groups of older teenagers and young adults, interspersed by older adults and senior citizens. All gathering to and playing together with the aim of battling and catching the legendary Pokémon Giratina. So why is it that Pokemon go still attracts so many players from all ages? And should your family join in?
November is over, so we list this month's theme and blogs.
Social Media can be helpful when seeking mental health support from others. But is sharing always positive? We highlight the benefits, and talk about what dangers to be on the lookout for.
Social media has taken a prominent place in our lives. In order to understand it's effects, scientists often consider two different concepts: Bridging and Bonding.
Last Friday GEMH lab was featured in Het Jeugdjournaal to explain why games can help children to overcome their problems, such as anxiety. Het Jeugdjournaal is a Dutch news show that aims to educate children about worldwide and national news.
We’re slowly crawling towards the 'season to be merry', and in the spirit of positivity we’re going to take a look at 3 ways in which social media have created opportunities for our world (and us) to be better!
Social Media can be wonderful social places, but can also expose you to privacy issues, disturbing content, and harassment. Here are some tips on how to curate your experiences on Facebook, Twitter, Instagram and Tumblr.
It’s November and the days are growing noticeably shorter. In the evening we might be inclined to stay in and curl up with a nice cup of tea and talk with friends online. But, isn't that worse than meeting face-to-face? Well...
RT @PlayNiceInst: E-mental health interventions generally do NOT work to help young people with anxiety and depression. Design Thinking can…