RT @PlayNiceInst: A recent blog post by @GEMH_Lab 's own Hiromitsu Morita: What IS mental health? Is "maturity" a better way to understand…
@GrowingUpGaming @GEMH_Lab I'm afraid I can't DM you (the option doesn't show up), but maybe it works the other way around?
@GrowingUpGaming @GEMH_Lab Unfortuntaley I can’t DM you, maybe the other way around? (:
@Gryphire @GEMH_Lab Of course! Send me a DM so we can figure out a time / exhcange email addresses
@GrowingUpGaming Hey Adam! For a study we're setting up at @GEMH_Lab I'm looking for design insights (with a UX vib… https://t.co/SeLAqSE87e
Just completed the last lab session of our big DEEP VR study!
Totally agree. In addition to analytical flaws, a thorough methodological review conducted recently at the… https://t.co/FYbN2KpX91
If the goal of mental health interventions is not to reduce negative emotions but to encourage such qualities as openness, creativity, and internal locus of control, what would intervention tools look like?
Especially for my quant. sci. academic buddies, here's a very nice glimpse into some #userresearch values and metho… https://t.co/gw0tmK7Isy
@PlayNiceInst @VanRooij @hunicke @thatgamecompany @marientina @GEMH_Lab @avantgame @iThriveGames @susanerivers… https://t.co/vVD2j0PZA0