The majority of popular video games nowadays allow (or even require) multiple players to join in at the same time. More than ever before, gamers are being dropped in virtual worlds together with their friends, family, but also total strangers. What kind of effect does this have on our social behavior?
Really interesting piece for us to consider as we think about the online social worlds of young people and how we c… https://t.co/dRipAkPaLj
GEMH Lab - The Social Brain and Its Importance | GEMH Lab https://t.co/ub4Gsahpy5 Talk to me about your favourite… https://t.co/PovTLg4boK
@followerikvdb Awesome! Definitely want to try it! seems like something we may need to consider getting @GEMH_lab
RT @GerineLodder: Waarom moeten we met jongeren over eenzaamheid praten? Dat vertel ik in mijn TedTalk, bekijk hem hier: https://t.co/xlwRm…
RT @PlayNiceInst: We're looking for a smart, inspiring colleague who's interested in research (and teaching) in a multidisciplinary, impact…
Can't wait. Highly recommend @GEMH_lab I'll be there! https://t.co/Q6axMp5u31
We're looking for a smart, inspiring colleague who's interested in research (and teaching) in a multidisciplinary,… https://t.co/3nepaO8FVp
Today is World Kindness Day, an international observance dedicated to promoting kindness, understanding and helping among people. To illustrate the importance of kindness and prosociality, I'd like to take this opportunity to tell you something about the 'social brain hypothesis', a theory that posits that social needs are even more essential to human beings than any other physical need, and that our brains reflect this.
RT @anouk_tuijnman: What a great experience yesterday talking about games and research @insciencefilm Thank you for all who were there and…