At the placebo conference in Leiden, Aniek Wols took second place with her poster on specific and nonspecific factors in game-based intervention outcomes.
Interview with GEMH-lab researcher Elke Schoneveld about applied game MindLight
The Australian non-profit, CheckPoint is looking for participants in a new study on gaming.
Check out the interview I did on an awesome Dutch documentary series, Doc Talks.
Web article about new game to increase mental health literacy and decrease stigma for depression in youth.
Background Childhood anxiety is a global mental health concern. Interventions are needed that are effective, but also cost less, are more accessible and engage children long enough to build emotional resilience skills through practice. Methods The present randomized controlled study aimed to examine the prevention effects of a neurofeedback video game, MindLight, developed based on evidence-based practices with anxious youth. Over 750 children (7–13 years old) in elementary schools were screened for elevated anxiety; 136 ...
Abstract Objective: The current study assessed the feasibility and effectiveness of a full-body-driven intervention videogame targeted at decreasing attention deficit hyperactivity disorder (ADHD) symptoms, specifically inattention, hyperactivity, impulsivity, and motor deficiency. Materials and Methods: The game was tested in a Dutch sample (N= 73) of school-aged children with elevated ADHD symptoms. Children assigned to the intervention condition played “Adventurous Dreaming Highflying Dragon,” and those in the control condition ...
Imagine you could snap your fingers and immediately be transported to a beautiful, serene world that responds to your stress with soothing resonance.
Abstract Limited research has indicated the effectiveness of the school-based Cognitive Behavioral Therapy (CBT) prevention program 'Op Volle Kracht (OVK)'and the computerized CBT program 'SPARX'in decreasing depressive symptoms. Therefore, a randomized controlled trial of the effectiveness of OVK and SPARX was conducted among Dutch female adolescents (n= 208, mean age= 13.35) with elevated depressive symptoms. Participants were randomly assigned to one of four conditions: OVK only (n= 50), SPARX only (n= 51), ...
Here’s a 30-min run-through of some of our research that is most exciting me these days.