RT @Gryphire: New @GEMH_Lab blog out now, on the risk factors contributing to the development of a 'fear of misfortune'. #fearoffailure htt…
New @GEMH_Lab blog out now, on the risk factors contributing to the development of a 'fear of misfortune'.… https://t.co/rECCgI1FL6
RT @TomHollenstein: Great foundational research. Providing challenge (rather than fostering avoidance) is the way through distress and game…
More great work from @GEMH_Lab showing that video games- yes games can have positive impact on youth... https://t.co/OZpEsEusUs
Great foundational research. Providing challenge (rather than fostering avoidance) is the way through distress and… https://t.co/fs4yb6SG3p
We all have degrees of noobishness, which in real life are frequently known as mistakes.Failing in video games is easy because there are no real-life consequences. The good thing is that the experience of failing again and again not only helps you learn the game, it can help you learn to fail.
@yoanneke @GEMH_Lab Hahaha OK if you say so...
@anouk_tuijnman @GEMH_Lab I think you now have to post two fails next time.. I think those are definitely the rules..
Loved seeing all the tweets from my colleagues @GEMH_Lab! Awesome people being honest about when they didn't feel a… https://t.co/1lIkrSnAw1
I failed to tweet out a fail experience yesterday @GEMH_lab... talk about #FailFridays