RT @PlayNiceInst: We're @GEMH_lab helping put on a workshop for SIGCHI on games for mental health. Come JOIN! https://t.co/D6uoqGDSxw
We're @GEMH_lab helping put on a workshop for SIGCHI on games for mental health. Come JOIN! https://t.co/D6uoqGDSxw
Games provide a very interesting avenue to explore morality. After all, you are not hurting any real people when you allow yourself to misbehave within games. I’m sure we’ve all done things in game worlds that we are not proud of, just to see what happens. In this way, games can provide us with an idea of the consequences of certain actions, and provide an opportunity to test how those actions affect us emotionally.
Check out this interesting article about using the tabletop roleplaying classic D&D to help kids improve their emotional and/or mental health.
In GEMH-lab's first 'let's play' video, Joanneke and Anouk play Frog Climbers, one of our current favorite multiplayer games. In the game, you and your friends play as rock climbing frogs, intent on reaching the top of the highest mountain. There’s only room for one frog at the top though, so it’s a race to the summit using whatever means necessary in order to become the most glorious Frog Climber.
At the placebo conference in Leiden, Aniek Wols took second place with her poster on specific and nonspecific factors in game-based intervention outcomes.
Interview with GEMH-lab researcher Elke Schoneveld about applied game MindLight
The Australian non-profit, CheckPoint is looking for participants in a new study on gaming.
Check out the interview I did on an awesome Dutch documentary series, Doc Talks.
Web article about new game to increase mental health literacy and decrease stigma for depression in youth.