This month’s theme is about placebo effects. Because the month is almost over, I would like to end the theme month with a discussion. Before I do so, I will briefly recap our previous blog posts.
Expectations and beliefs not only have an influence on self-reported improvements, but they also influence our physiology.
The placebo effect is more than just a sugar pill. The social context plays an important role in reinforcing beliefs about the treatment.
The placebo effect is often used to describe instances where improvements occur as a result of personal beliefs and expectations rather than active ingredients of a treatment. But what exactly does the placebo effect entail? How can it be explained? and why is it important to take into account?
It is June and time for a new theme! Before I tell you what this month’s theme is about, I would like to tell you a little story..
We've all had first aid classes in school, but what about classes on how to help a friend who's feeling down, stressed out or anxious? In this blog post we talk about one of our games called Moving Stories which deals with supporting a friend in need.
Dark Souls is a video game series often described as dark and incredibly difficult. Honestly, one of the last games I would have considered as beneficial for those dealing with depression. My first impression may very well be wrong though...
This month’s theme is about help-seeking for anxiety and depression. There are quite some people that play video games to feel better and to lower their anxiety and depressive feelings. In this blog, I would like to tell you more about Monument Valley. This game is not only one of GEMH’s favourite games, but also a game that a lot of participants in one of our studies enjoyed very much because it is so relaxing and calming.
Everyone has moments when they feel sad, lonely, numb, exhausted, depressed, nervous or anxious. This is a normal part of the ups and downs of life and most people will experience one or more periods in their lives, when they have a diagnosable depression or anxiety disorder. But even if things are not quite that bad, you may still want to do something to help yourself feel better!
No matter how natural receiving help can be, asking for help can be difficult. This month, in honour of Mental Health Awareness Month , we will focus on help-seeking for anxiety and depression and we will discuss different types of help, different ways you can find help and things you can do to help yourself.
Abstract The prevalence of mental illness is on the rise –18% of adults in the USA had a diagnosed mental illness in 2014 ; however, 57% of adults with mental illness in the USA do not receive treatment . Untreated mental illness has serious consequences. The cost of depression and anxiety alone is estimated at $1 trillion per year in US dollars . In addition to these financial costs, people experience costs to their well-being that range from a lower quality of life  to a loss of life . Although mental health care systems can ...
Background Childhood anxiety is a global mental health concern. Interventions are needed that are effective, but also cost less, are more accessible and engage children long enough to build emotional resilience skills through practice. Methods The present randomized controlled study aimed to examine the prevention effects of a neurofeedback video game, MindLight, developed based on evidence-based practices with anxious youth. Over 750 children (7–13 years old) in elementary schools were screened for elevated anxiety; 136 ...
Abstract Anxiety disorders are among the most frequently diagnosed mental health problems in children, leading to potentially devastating outcomes on a personal level and high costs for society. Although evidence-based interventions are readily available, their outcomes are often disappointing and variable. In particular, existing interventions are not effective long-term nor tailored to differences in individual responsiveness. We therefore need a new approach to the prevention and treatment of anxiety in children and a ...
Abstract Objective: Externalizing problems, which are the main reason for youth referrals to mental health agencies, are highly persistent and predict a range of negative outcomes. Youths with externalizing problems are also frequently comorbid with anxiety. Among the most widely recognized evidence-based treatments is cognitive behavioral therapy (CBT). Although CBT principles seem to be sound, effect sizes remain moderate, suggesting improvements could be made to this conventional treatment approach. The main premise ...
RT @GEMH_Lab: GEMH Blog - Using video games to cope with anxiety and depression - DYKG feature - Join the conversation! https://t.co/sDX7w…
That's supposed to be @PlayNiceInst... "So happy there's more voices out there showcasing the benefits of gaming.… https://t.co/h4d1juu6JL
@nibzy @GEMH_Lab Hi Cath! Always open to discussing :)
Thanks @didyouknowgamin for highlighting our research on games for emotional and mental health to a your awesome co… https://t.co/qRP8RDjOuI
So happy there's more voices out there showcasing the benefits of gaming. And proud to have been one of those voice… https://t.co/qgjKcV2IKy
Check out this great video by @didyouknowgamin discussing how games can help individuals cope with anxiety and depr… https://t.co/w6zzSGnZLR