The GEMH Lab is looking for a full-time research assistant to model physiological data from players of a virtual reality biofeedback game using machine learning methodology.
Sometimes it's important to press pause, take a deep breath and relax. Here is a simple breathing exercise that you can use to calm yourself down.
Do schools kill our kids' creativity?
At the placebo conference in Leiden, Aniek Wols took second place with her poster on specific and nonspecific factors in game-based intervention outcomes.
Interview with GEMH-lab researcher Elke Schoneveld about applied game MindLight
Imagine you could snap your fingers and immediately be transported to a beautiful, serene world that responds to your stress with soothing resonance.
Last week, my colleague Marieke van Rooij and myself ran and managed a study in the midst of Cinekid’s Medialab. This project turned out to be more ambitious than we had anticipated, but I think we pulled it off quite well. That said, I think a moment of reflection is warranted to go over all the choices and good fortune which facilitated our project’s success. All the materials mentioned here are available for download.
Just a collection of shots I took of people playing DEEP.