Dark Souls is a video game series often described as dark and incredibly difficult. Honestly, one of the last games I would have considered as beneficial for those dealing with depression. My first impression may very well be wrong though...
Everyone has moments when they feel sad, lonely, numb, exhausted, depressed, nervous or anxious. This is a normal part of the ups and downs of life and most people will experience one or more periods in their lives, when they have a diagnosable depression or anxiety disorder. But even if things are not quite that bad, you may still want to do something to help yourself feel better!
Student life is regularly considered as one of the best periods in your life. It usually takes place in vivid and dynamic environments, with lots of opportunities to connect to others, to hang out on the campus or in bars, to play sports together, to go on cultural outings, to exchange ideas, opinions and so on. This provides students with various opportunities for making friends. In fact, one never has to be alone and one could suppose that there is no reason for students to feel lonely. However, that is not what a recent survey on our Radboud campus tells us… One out of four students feels lonely!
It makes me feel comfortable knowing that I can be by myself and enjoy that time on my own, however when I start to frequently choose to be by myself rather than join others out and about am I being self confident or retreating into loneliness?
December is already upon us and the end of the year is just around the corner. Last month’s theme was focused on kindness and prosociality, but this month’s theme looks at what happens when social relationships are lacking; loneliness. Unfortunately, it is a feeling most of us will experience sooner or later.
November is upon us, and so is this month's theme: kindness and prosociality, centered around World Kindness Day taking place on November 13th. The coming two months will form a diptych about social relationships, with November addressing their bright side - kindness and prosociality, and December addressing loneliness, when social relationships are lacking.
If the GEMH lab is going to be successful in its mission to deliver a radically new form of mental health interventions for youth, we need to have a very clear purpose, to start with our WHY and design and test games that fit with our WHY...
Report by the RSPH about the relationship between social media and young people’s mental health and wellbeing: https://www.rsph.org.uk/our-work/policy/social-media-and-young-people-s-mental-health-and-wellbeing.html
Web article about new game to increase mental health literacy and decrease stigma for depression in youth.