After touring for more than 2,5 years, performing in more than 80 performances in 4 countries, countless choices and even more button-pushes, the very last PRESS Play will be on Friday 29 November at 8pm Campo Nieuwpoort, Ghent. .
The Bloombox is a free and open-access collection of tools to help teams and companies build science-branded, inclusive, and effective projects that promote human flourishing.
Treating Youth Anxiety Through Gaming with Dr. Isabela Granic, Dr. Hanneke Scholten, and Ken Koontz
GEMH Lab hosted a retreat to gain feedback about the Bloombox’s benefits, limitations, and opportunities for improvement. We introduced the Bloombox and demonstrated the developed methodologies, tools, and practices.
Hanneke and Nastasia traveled to Ghent in Belgium for a day to collect data from kids visiting the PRESS Play theatre show—a fantastical interactive experience for kids set up by our partners at Kopergietery exploring agency in the virtual world.
On Jan 27th we hosted a new GEMH Session with special guest Matthew Kreutter. Together we discussed the potential of using digital play-based spaces (like Minecraft) to support grieving youth.
The second installment of our GEMH session series features Farshida Zafar, a Senior Fellow at the Jean Monnet Centre of Excellence for Digital Governance and Director of ErasmusX,
I met the GEMHLab on Facebook some years ago while I was still in my Sociology Bachelor. Now, I'm doing my Master's internship at GEMH Lab, and here's my experience so far!
GEMH lab's Nastasia Griffioen wrote a blog on person-centric Artificial Intelligence (AI). What does this term actually mean and how do we strive to make sure that what we build is not just convenient and efficient, but also in line with our understanding of human psychology?
A new paper by Aniek Wols, Marlou Poppelaars, Anna Lichtwarck-Aschoff and Isabela Granic is out, published in Entertainment Computing!