During the online edition of the Waterkant Festival, Joanneke Weerdmeester (GEMH-lab) & Owen Harris (Explore DEEP) gave a joint talk on using interactive technology such as games and VR to improve our well-being. Check it out!
A 5-10 min texted based value assessment exercise
Akili Interactive’s game EndeavorRx is the first game approved by the FDA to be prescribed as treatment for children with ADHD in the US. What does this mean for other games developed to improve emotional and mental health and change behavior?
We have written blogs about games to play online with family and friends or games that can help you relax. Both of which seem very needed in the uncertain times we live in now, most of us quarantined. However, we realized that not all families have access to these games. We wanted to do something for them. We have donated our Playstations that we have used for studies in the past to families who live in poverty. You can read more about that and the organisations that we donated them to in this blogpost.
We compiled a huge list of online games you can play together; classic video games as well as online board games.
A long-lasting debate around game difficulty flared up again recently. Should games be inherently challenging? What can-or should-developers do to make their games more accessible? Does taking away the challenge hamstring a game’s ability to build resilience? My playthrough of Sayonara Wild Hearts provided me with the answers.
A meme is, simply put, an "idea, behavior, or style that spreads from person to person within a culture—often with the aim of conveying a particular phenomenon, theme, or meaning represented by the meme" (Wikipedia). Originally coined by famous biologist Richard Dawkins, memes are seen as the driving force behind culture, as vital to the development of culture as genes are vital to evolution. But are they really?
A new Stanford study has uncovered the next puzzle piece about how our brains process what we see around us... using Pokémon! I think, however, that there is an additional, valuable thing to be learned from this study, which has also to do with how we view things, but in a way you might not expect.
Last Friday GEMH lab was featured in Het Jeugdjournaal to explain why games can help children to overcome their problems, such as anxiety. Het Jeugdjournaal is a Dutch news show that aims to educate children about worldwide and national news.
This month’s theme is about help-seeking for anxiety and depression. There are quite some people that play video games to feel better and to lower their anxiety and depressive feelings. In this blog, I would like to tell you more about Monument Valley. This game is not only one of GEMH’s favourite games, but also a game that a lot of participants in one of our studies enjoyed very much because it is so relaxing and calming.