Every once in a while I get a text, and it has no emoji in it. And even though the text is fine, and the contents are pretty neutral, the fact that there are no emoji puts my mind in an instantaneous state of doubt — is this person mad at me?
GEMH lab's Nastasia Griffioen wrote a blog on person-centric Artificial Intelligence (AI). What does this term actually mean and how do we strive to make sure that what we build is not just convenient and efficient, but also in line with our understanding of human psychology?
A new paper by Aniek Wols, Marlou Poppelaars, Anna Lichtwarck-Aschoff and Isabela Granic is out, published in Entertainment Computing!
Social media has taken a prominent place in our lives. In order to understand it's effects, scientists often consider two different concepts: Bridging and Bonding.
We’re slowly crawling towards the 'season to be merry', and in the spirit of positivity we’re going to take a look at 3 ways in which social media have created opportunities for our world (and us) to be better!
This month’s theme was about Fear of Failure. We wrote several blogs and GEMH-lab members shared their failures on twitter.
We are all so afraid of failing that we do almost everything to avoid it. We work as hard as we can, we live the most interesting and exiting social lives according to our personal Facebook and Instagram pages, and train in the gym to achieve a ‘killer body’. At the same time depression, anxiety, burnout, and even suicide rates are raising to unimaginable lengths, especially in youth and young adults. What is going on here and what factors are responsible for this contradictory phenomenon?
In our previous blog, we've discussed some early life events and personality traits that might make you more susceptible to developing a fear of failure. This time, we'll be talking about a much more recently developed source of self-doubt.
Psychological theories such as the ‘need achievement theory’ suggest that people vary in the extent to which they go looking for success, and in the extent to which they will avoid failure at all costs. But what makes us score high or low on those dimensions? What are the risk factors?
We all have degrees of noobishness, which in real life are frequently known as mistakes.Failing in video games is easy because there are no real-life consequences. The good thing is that the experience of failing again and again not only helps you learn the game, it can help you learn to fail.