Abstract The depression prevention video game SPARX was shown to be equally as effective as the classroom-based depression prevention program 'Op Volle Kracht'(OVK) in reducing depressive symptoms among adolescents girls. Because video games are known for their engaging qualities, this study examined possible motivational benefits of SPARX compared to OVK. No differences in autonomous and controlled motivation were found between conditions at any time point. However, OVK was negatively associated with ...

More updates

Want to keep up-to-date with our research?