about the game

DUST IS A VR TRAINING GAME WITH REAL-TIME BIOFEEDBACK

A custom controller measures diaphragm expansion to sense breathing and heart rate variability (HRV). This information about their physiological state is fed back to the player as a restriction of the visual field and a variety of other audio/visual cues.

This game-like environment, in our case a zombie shooter, proved more efficient to both train the physiological control of police trainers in stressful context and also extract meaningful behavioral metrics.

Playgrounds

Over 80% of Dutch police trainers that used DUST indicated that they would want to use it or similar products in their own teaching

Related Publications

Related updates

made by

in Collaboration with:

EPAN Lab - Experimental Psychopathology & Affective Neuroscience

Wendy Dorrestijn - Human Factors in Operations, Military & Police Operations

Ken Koontz - founder of Koontz Interactive, Game Design and Production

CbusineZ - Healthcare Innovations with guts!