about the game

Relaxation allows the player to solve attention bias modification puzzles

MindLight incorporates several evidence-based strategies including relaxation and mindfulness techniques, attention bias modification methods, and neurofeedback mechanics that together produce an immersive game world through which children learn to manage and overcome anxiety symptoms


The player learns that he can conquer his fear and anxiety by tapping into the power of his own mind

Using the neurofeedback headset to play the game, the environment, threats and puzzles all respond to how the player is allocating their attention and, thus, how he/she is feeling

  • MindLight was nominated as a Top 3 finalist for the Games for Change 2015 Most Significant Impact award.

    - Games for Change

Related Publications

  • Mental Health Outcomes of an Applied Game for Children with Elevated Anxiety Symptoms: A Randomized Controlled Non-inferiority Trial

    Schoneveld, E.A., Wols, A., Lichtwarck-Aschoff, A., Otten, R., & Granic I. (2020). Journal of Child and Family Studies. https://doi.org/10.1007/s10826-020-01728-y

    Author: Elke Schoneveld

    Upload date: 06-24-2020

  • What Keeps Them Motivated? Children’s Views on an Applied Game for Anxiety

    Schoneveld, E. A., Lichtwarck-Aschoff, A., & Granic, I. (2019). Entertainment Computing, 29, 69-74.

    Author: Elke Schoneveld

    Upload date: 03-01-2019

  • Childhood Anxiety Prevention: An Evaluation of the Applied Game MindLight

    Schoneveld, E. A. (2019). Doctoral dissertation

    Author: Elke Schoneveld

    Upload date: 02-26-2019

  • In-Game Play Behaviours during an Applied Video Game for Anxiety Prevention Predict Successful Intervention Outcomes

    Wols, A., Lichtwarck-Aschoff, A., Schoneveld, E. A., & Granic, I. (2018). Journal of Psychopathology and Behavioral Assessment, 40, 655-668. https://doi.org/10.1007/s10862-018-9684-4

    Author: Aniek Wols

    Upload date: 06-11-2018

  • Preventing Childhood Anxiety Disorders: Is an Applied Game as Effective as a Cognitive Behavioral Therapy-Based Program?

    Schoneveld, E. A., Lichtwarck-Aschoff, A., & Granic, I. (2017). Prevention Science, 1-13.

    Author: Elke Schoneveld

    Upload date: 09-27-2017

  • A Neurofeedback Video Game (MindLight) to Prevent Anxiety in Children: A Randomized Controlled Trial

    Schoneveld, E. A., Malmberg, M., Lichtwarck-Aschoff, A., Verheijen, G. P., Engels, R. C., & Granic, I. (2016). Computers in Human Behavior, 63, 321-333.

    Author: Elke Schoneveld

    Upload date: 10-01-2016

  • The Effect of the Video Game MindLight on Anxiety Symptoms in Children with an Autism Spectrum Disorder

    Wijnhoven, L. A. M. W., Creemers, D. H. M., Engels, R. C. M. E., Granic, I. (2015). BMC Psychiatry, 15:138.

    Author: Lieke Wijnhoven

    Upload date: 07-01-2015

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