In Nevermind, you are a Neuroprober – a unique physician who, through the use of cutting-edge technology, is able to venture into the minds of psychological trauma patients for whom traditional treatment methods have proven ineffective.
As such, each “level” in Nevermind takes place within the surreal subconscious of one of these victims. Your goal is to explore the often dark and twisted world within, solving abstract puzzles as you recover fragments of memories (represented by photographs) surrounding the traumatic event.
Traumatic experiences, especially those left untreated, take their toll in countless ways, often triggering other serious problems as the victim’s subconscious desperately tries to cope. As a result, the patient’s mind doesn’t take kindly to those who attempt to peel back these layers, often prompting it to lash out in terrifying, unexpected ways.
Brian Crecente - Polygon
In this blog we explore the potential of video games that respond to signals from the player's body, i.e. biofeedback games. Specifically, we discuss whether they can help people to become more aware of their body and to effectively regulate their emotions.
Flying Mollusk was founded by Nevermind creator, Erin Reynolds, and is dedicated to creating edgy games for good (like Nevermind)!
Nevermind is now available for Mac, Windows, and HTC Vive through Steam or the Humble Store and for Oculus Rift through Oculus Home. A non-biofeedback version of Nevermind can be found, in some regions, on Xbox One.