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HACK-N-SLASH YOUR WAY PAST REJECTION SENSITIVY

Rejection Sensitivity has been defined as “the disposition to anxiously expect, readily perceive, and overreact to rejection”. It can lead individuals to spiral into a vicious cycle of aggressive or withdrawn behaviors, ultimately leading to the emergence of serious mental health problems like depression.

The unique design challenge of ScrollQuest 2.0 was to create a more engaging and distinctive rejection experience than the widely-used, standardized task to assess rejection and isolation: Cyberball.

Pre/post game interviews, in game analytics and proctored observations provide the research institute with measures of behavioural and emotional responses to the rejection episodes, responses that are not assessed in Cyberball.

Playgrounds

ScrollQuest 2.0 is a 3D top down action-adventure that exposes the participant of the study to thoughtfully curated moments of rejection, followed by opportunities for the participant to reappraise those rejection moments and their behavior.

  • [SQ2]'s sci-fi aesthetic was sleek and cool. It's 3rd person iso-metric point and click gameplay felt responsive and intuitive. Anytime I was voted as the lowest contributing player I felt a sense of rejection and fear of missing out.

    Andrew Hair - AKQA

Related Publications

  • Developing and testing social video games for adolescent depression [Doctoral Dissertation]

    A. Tuijnman (2023). Developing and testing social video games for adolescent depression. Doctoral Thesis. Radboud University.

    Author: Anouk Tuijnman

    Upload date: 11-28-2023

  • A game-based school program for mental health literacy and stigma on depression (Moving Stories): Cluster randomized controlled trial

    Tuijnman, A., Kleinjan, M., Olthof, M., Hoogendoorn, E., Granic, I., & Engels, R. C. (2022). A Game-Based School Program for Mental Health Literacy and Stigma on Depression (Moving Stories): Cluster Randomized Controlled Trial. JMIR Mental Health, 9(8), e26615. https://doi.org/10.2196/26615

    Author: Anouk Tuijnman

    Upload date: 08-17-2022

  • A game-based assessment of the effects of rejection on young adults.

    Tuijnman, A., Kleinjan, M., Chen, S., Engels, R. C., & Granic, I. (2021). A game-based assessment of the effects of rejection on young adults. Proceedings of the ACM on Human-Computer Interaction, 5(CHI PLAY), 1-27. https://doi.org/10.1145/3474681

    Author: Anouk Tuijnman

    Upload date: 10-06-2021

  • A Game-Based School Program for Mental Health Literacy and Stigma Regarding Depression (Moving Stories): Protocol for a Randomized Controlled Trial

    Tuijnman, A., Kleinjan, M., Hoogendoorn, E., Granic, I. & Engels, R.C. (2019). JMIR Research Protocols, 8(3):e11255, doi: 10.2196/11255

    Author: Anouk Tuijnman

    Upload date: 03-14-2019

  • Developing and Testing ScrollQuest: A Video Game Targeting Rejection Sensitivity in Adolescents

    Tuijnman, A., Granic, I., Whitkin, J., & Engels, R. C. M. E. (2017). In CHI PLAY'17 Extended Abstracts: Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play (pp. 213-221). New York, NY: ACM.

    Author: Anouk Tuijnman

    Upload date: 10-15-2017

  • Current Opportunities in Research and Development of Games for Mental Health

    Tuijnman, A. & Weerdmeester, J. (2017). CHI PLAY, October 15 - 18, 2017, Amsterdam.

    Author: Anouk Tuijnman

    Upload date: 10-15-2017

  • The Sims: A Social Improvement Mechanism for Adolescents

    Lobel, A., Engels, R., Tuijnman, A., de Valk, T., & Granic, I. (2013, April). Poster presented at the biennial meeting of the Society for Research in Child Development, Seattle, WA.

    Author: Adam Lobel

    Upload date: 04-15-2013

Related updates

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Special Thanks to:

Andy Moon, audio design and human musical instrument!

Kevin de Greeff, main character model & rig. Thanks for your assistance!

Cihan (Dji) Colakoglu, Congrats on the new shop.