• Project Lead
    Joanneke Weerdmeester
    Category
    Anxiety
    Project status
    Data Collection

    Biofeedback Videogames for Anxiety Regulation

    This project aims to develop and assess the use of biofeedback videogames to help youth cope with stress and anxiety. In addition it aims to identify physiological markers and patterns of emotion regulation. The current studies within this project focus on exploring the potential of the virtual reality biofeedback game DEEP where players use deep diaphragmatic breathing to move through a beautiful underwater world.

    view this project

    Project Team
    • Joanneke Weerdmeester avatar Joanneke Weerdmeester

    • Isabela Granic avatar Isabela Granic

    • Rutger Engels avatar Rutger Engels

    • Marieke van Rooij avatar Marieke van Rooij

    • Tom Hollenstein avatar Tom Hollenstein

    view this project

  • Project Lead
    Elke Schoneveld
    Category
    Anxiety
    Project status
    Writing Dissertation

    MindLight - Childhood Anxiety Prevention

    Many children have difficulties with fearful situations and are anxious. Interventions can help to teach children to cope effectively with anxiety-inducing situations. In our project, we rigorously tested whether an intervention in the form of a video game (MindLight) is effective in significantly reducing anxiety symptoms in children 8-12 years old. We did this by comparing MindLight to 1) a commercial game and 2) the gold-standard, cognitive-behavioural therapy for anxiety (Coping Cat). Furthermore, we aim to evaluate the reasons for why MindLight is effective (e.g., what kinds of mechanics work) and for whom (e.g., age and gender differences).

    view this project

    Project Team
    • Elke Schoneveld avatar Elke Schoneveld

    • Anna Lichtwarck-Aschoff avatar Anna Lichtwarck-Aschoff

    • Isabela Granic avatar Isabela Granic

    • Rutger Engels avatar Rutger Engels

    • Geert Verheijen avatar Geert Verheijen

    • Tom Hollenstein avatar Tom Hollenstein

    view this project

  • Project Lead
    Marieke van Rooij
    Category
    Anxiety
    Project status
    Preparation

    Gaming Against Anxiety: New Methodology for Personalized Game Interventions

    Anxiety disorders are among the most common psychopathologies in children. This project investigates the effects of a biofeedback virtual reality game (DEEP) on breathing and anxiety-related symptoms in anxious children and develops new algorithms to detect changes in the player’s behavior during the game. The aim is to enable game interventions that are personalized to each individual child.

    view this project

    Project Team
    • Marieke van Rooij avatar Marieke van Rooij

    • Isabela Granic avatar Isabela Granic

    • Adam Lobel avatar Adam Lobel

    • Owen Harris avatar Owen Harris

    • Niki Smit avatar Niki Smit

    view this project

  • Project Lead
    Lieke Wijnhoven
    Category
    Anxiety
    Project status
    Data Collection

    The Effect of the Game "MindLight" on Anxiety Symptoms of Children with an Autism Spectrum Disorder

    Because anxiety is an important cause of impairment for children with an Autism Spectrum Disorder (ASD), it is necessary that effective anxiety interventions are implemented for these children. Recently, a serious game called "MindLight" has been developed that is focused on decreasing anxiety in children. It is expected that MindLight is an effective anxiety treatment for children with an autism spectrum disorder.

    view this project

    Project Team
    • Lieke Wijnhoven avatar Lieke Wijnhoven

    • Isabela Granic avatar Isabela Granic

    • Rutger Engels avatar Rutger Engels

    • Daan Creemers avatar Daan Creemers

    view this project

  • Project Lead
    Aniek Wols
    Category
    Anxiety
    Project status
    Writing Dissertation

    Are Improvements in Anxiety Associated with How Children Play MindLight?

    The video game MindLight has been found to be an effective anxiety prevention program (see project: MindLight - Childhood Anxiety Prevention). However, we don’t know whether the clinical techniques incorporated in the game were responsible for the observed changes in anxiety symptoms. In this project we examined how children play MindLight, to what extent they interact with the clinical techniques in the game and how that relates to their anxiety improvements.

    view this project

    Project Team
    • Aniek Wols avatar Aniek Wols

    • Anna Lichtwarck-Aschoff avatar Anna Lichtwarck-Aschoff

    • Isabela Granic avatar Isabela Granic

    • Elke Schoneveld avatar Elke Schoneveld

    view this project

Want to keep up-to-date with our research?