• Project Lead
    Anouk Tuijnman
    Category
    Depression
    Project status
    Recruitment

    Social Games as Prevention Tools for Depression in Young Adolescents

    In my PhD project I study social games for the prevention of depression. In my project I take part in both the development and testing of games. I want to use video games to help youth become more emotionally resilient and to decrease the stigma that surrounds depression. I do this in close collaboration with other researchers and game designers. I am particularly interested in games that are played in a social context, because I believe that both social threat and social support are key factors in the development and maintenance of depression.

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    Project Team
    • Anouk Tuijnman avatar Anouk Tuijnman

    • Isabela Granic avatar Isabela Granic

    • Rutger Engels avatar Rutger Engels

    • Marloes Kleinjan avatar Marloes Kleinjan

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  • Project Lead
    Nastasia Griffioen
    Category
    Depression
    Project status
    Preparation

    Information Sampling in Depression

    In this project, we aim to take a closer look at the way in which information is being sampled and integrated in individuals suffering from or at risk for depression. Since human beings are only able to perceive and process a limited amount of information, we have evolved to sample parts of information instead and attempt to draw accurate and workable conclusions based on the sample available to us. We have reason, however, to think that this process may be affected in depression, and aim to find out how exactly using methods such as behavioural computational modeling.

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    Project Team
    • Nastasia Griffioen avatar Nastasia Griffioen

    • Isabela Granic avatar Isabela Granic

    • Marieke van Rooij avatar Marieke van Rooij

    • Ken Koontz avatar Ken Koontz

    • Wil Cunningham avatar Wil Cunningham

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