• Project Lead
    Jan Brammer
    Category
    Gaming
    Project status
    Preparation

    Control Over Automatic Action Tendencies Under Threat: A Biofeedback Training in Virtual Reality

    Fast and accurate decision making in threatening situations is vital for police officers on duty. However, under threat, people tend to react impulsively and lack cognitive control. This is why police officers need to train control over their responses to threat as much as possible. To enable this, we develop a virtual training environment with real-time biofeedback. We combine virtual reality and biofeedback to create a personalized, realistic training experience, while honing state-of-the-art technology and psychophysical theory.

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    Project Team
    • Abele Michela avatar Abele Michela

    • Jan Brammer avatar Jan Brammer

    • Karin Roelofs avatar Karin Roelofs

    • Isabela Granic avatar Isabela Granic

    • Jacobien van Peer avatar Jacobien van Peer

    • Marieke van Rooij avatar Marieke van Rooij

    • Ken Koontz avatar Ken Koontz

    • Erik van den Berge avatar Erik van den Berge

    • Evan Hirsch avatar Evan Hirsch

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  • Project Lead
    Adam Lobel
    Category
    Gaming
    Project status
    Completed

    Gaming and Children's Psycho-Social Development

    Despite widespread claims that video gaming is harmful for children's social and emotional development, hardly any research has tracked children over time to verify these claims. Moreover, such claims run contrary to the importance which psychologists have given to play. This project aimed to address these matters.

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    Project Team
    • Adam Lobel avatar Adam Lobel

    • Isabela Granic avatar Isabela Granic

    • Rutger Engels avatar Rutger Engels

    • William Burk avatar William Burk

    • Lisanne Stone avatar Lisanne Stone

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  • Project Lead
    Geert Verheijen
    Category
    Gaming
    Project status
    Writing Dissertation

    The Influence of Playing Video Games on Social Development of Adolescents

    This project investigates the influences of different aspects of video game play behavior on the adjustment and social relationships of adolescents. In an annual survey, adolescents indicate their well-being and various elements of their video game play behavior (such as their motivation for gaming, type of games played, and the social context in which games are played). The aim of the project is to investigate how average, day-today gaming affects the social development of teens.

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    Project Team
    • Geert Verheijen avatar Geert Verheijen

    • Sabine Stoltz avatar Sabine Stoltz

    • Yvonne van den Berg avatar Yvonne van den Berg

    • Toon Cillessen avatar Toon Cillessen

    • Isabela Granic avatar Isabela Granic

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  • Project Lead
    Joanneke Weerdmeester
    Category
    Gaming
    Project status
    Completed

    A Full-Body Videogame Intervention for Decreasing ADHD Symptoms

    This project is focused on assessing the feasibility and effectiveness of a full-body-driven intervention videogame targeted at decreasing attention deficit hyperactivity disorder (ADHD) symptoms.

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    Project Team
    • Joanneke Weerdmeester avatar Joanneke Weerdmeester

    • Isabela Granic avatar Isabela Granic

    • Marientina Gotsis avatar Marientina Gotsis

    • Yasaman Hashemian avatar Yasaman Hashemian

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  • Project Lead
    Adam Lobel
    Category
    Gaming
    Project status
    Preparation

    Fostering Emotional Competencies with Games in Classrooms

    This project strives to create a suite of analog games to be implemented in classrooms. The goal of these games is to improve children's emotional competencies in three domains which past research highlights as being crucial for healthy development: emotion vocabulary, cognitive reappraisal skills, and children's theory of emotion.

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    Project Team
    • Adam Lobel avatar Adam Lobel

    • Andrea Samson avatar Andrea Samson

    • David Sander avatar David Sander

    • Owen Harris avatar Owen Harris

    • Jeremy Falger avatar Jeremy Falger

    • Isabela Granic avatar Isabela Granic

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