As the Games for Emotional and Mental Health Lab enters a new era of transitions and changes, we are extremely excited to announce that the Templeton World Charity Foundation has awarded us with over $1.6 million to share our knowledge with like-minded individuals!
We had a blast during our 4th GEMH session where we talked with Dr. Rachel Kowert about escaping the ivory tower and sharing scientific knowledge about games with a broader audience. You can watch the recording now on Youtube.
On November 26th, 2021 GEMH-lab's own Marlou publicly defended her PhD thesis entitled: "Engaging Youth in Depression Prevention: Testing the Effectiveness and Appeal of Applied and Commercial Video Games". In this blog you can find a link to her doctoral thesis as well as a link to the recorded defense.
Video games offer us so much more than just entertainment. For our latest GEMH session, we invited Dr. Nick Bowman to tell us all about the evolution of video games and how much they can mean to us. Check out Dr Bowman's presentation here!
On November 21st, 2021 GEMH-lab's own Joanneke publicly defended her thesis entitled: "Take a DEEP Breath: Exploring the Potential of Game-based Biofeedback Interventions for Anxiety Regulation". In this blog you can find a link to her doctoral thesis as well as a link to the recorded livestream of the defense.
The second installment of our GEMH session series features Farshida Zafar, a Senior Fellow at the Jean Monnet Centre of Excellence for Digital Governance and Director of ErasmusX, Erasmus University's innovation platform. In the past years she co-designed, developed and implemented both educational programs as well as new (mobile) applications and platforms for educational purposes. Currently leading the ErasmusX initiative at Erasmus University Rotterdam, Farshida's ambition is to ‘future proof’ education. Together with Hanneke Scholten and Nastasia Griffioen, Farshida talked about how to make innovations in education truly successful, and which practical sides to keep in mind when trying to make a change.
Exciting! In exactly a week, on February 19th, we'll be launching GEMH Sessions: a quarterly live webinar series in which Joanneke Weerdmeester, Nastasia Griffioen and Hanneke Scholten invite guests to discuss digital media for good!
In this online event that takes place tomorrow, Wednesday 24th of November, Isabela will lead a discussion about how we create the story of our 'self', how the tendrils of identity become intertwined through storytelling. We will think about the many processes and artefacts we use to construct the self, centuries old to the present digital moment.
On October 13th, 2020 Geert Verheijen successfully defended his dissertation on the interplay between video games and social adjustment in adolescence. In this blog you can find a summary of the press releases surrounding his doctoral defence as well as a link to his dissertation.
Our research on the efficacy of the game DEEP has been nominated for the Klokhuis Science prize 2020! Klokhuis is a well-known educational TV show for children in the Netherlands and the winner will be featured in one of their episodes. Votes are open until November 13th. Please vote for us!