It's been a hell of a year, that old 2020. But now, we're starting a new one, and a new decade at that! Time for a fresh start. Here are some personal tips given by our GEMH Lab team members!
I met the GEMHLab on Facebook some years ago while I was still in my Sociology Bachelor. Now, I'm doing my Master's internship at GEMH Lab, and here's my experience so far!
Little over a month ago, I was approached by Dipan Patel to talk about my work on social media and wellbeing! Now, it's out!
On October 13th, 2020 Geert Verheijen successfully defended his dissertation on the interplay between video games and social adjustment in adolescence. In this blog you can find a summary of the press releases surrounding his doctoral defence as well as a link to his dissertation.
We compiled a huge list of online games you can play together; classic video games as well as online board games. Updated list: 2-11-2020
In this online event that takes place tomorrow, Wednesday 24th of November, Isabela will lead a discussion about how we create the story of our 'self', how the tendrils of identity become intertwined through storytelling. We will think about the many processes and artefacts we use to construct the self, centuries old to the present digital moment.
We’re building an app to help youth reflect on their digital tech use, and in order for us to know better what to build for our target audience and how, I set out to conduct focus groups. This is my experience so far!
Prof dr. Isabela Granic and Owen Harris (DEEP director) spoke at the Unity for Humanity summit about how the VR biofeedback game DEEP merges art and science to soothe players’ anxiety. Watch the 10-min video where Isabel and Owen outline the design and research of DEEP.
GEMH-lab's Joanneke Weerdmeester was interviewed by the local radio RN7 to talk about her research with DEEP
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