We are excited to welcome into the fold four new Youth Advisors, who will be providing sage counsel for our latest project, Wisper!
We are launching a new video series: Ask GEMH Anything! Send us your burning question about digital tech and wellbeing, and we'll dive into it!
An interdisciplinary team of researchers from the Vrije Universiteit Amsterdam, University of Twente (including our GEMH Lab co-director Hanneke Scholten) and the municipality of Amsterdam, have received €3.7 million from the National Growth Fund to explore hope as a social response to climate change.
As the Games for Emotional and Mental Health Lab enters a new era of transitions and changes, we are extremely excited to announce that the Templeton World Charity Foundation has awarded us with over $1.6 million to share our knowledge with like-minded individuals!
GEMH Lab's Dr. Hanneke Scholten was a main guest on the BNR 'All in the Game' podcast to talk about how games can positively influence our daily lives.
Listen to Director Isabela Granic speak with Ian McGilchrist in Conversations on Remaking the World about Intergenerational Collaborations for a World Unravelling.
GEMH Lab hosted a retreat to gain feedback about the Bloombox’s benefits, limitations, and opportunities for improvement. We introduced the Bloombox and demonstrated the developed methodologies, tools, and practices.
The Bloombox is a free and open-access collection of tools to help teams and companies build science-branded, inclusive, and effective projects that promote human flourishing.
Last week, Mirabelle Jones and I organised the latest iteration of our workshop study series, in which we invite Python novices and aficionados to finetune (i.e., create) their own version of GPT-3, based on personal social media posts and messages.
Recently, prominent social psychologist Jonathan Haidt posted a piece about social media and teen girls’ mental health. Nastasia has her own thoughts on this, read them here!