Projects

  • Project Lead
    Nastasia Griffioen
    Category
    Social Media
    Project status
    Recruitment

    Echo: The Power of Connecting through Voice

    We are in the midst of a global transition in which digital “screens” are no longer simply entertainment devices and distractions; rather, young people are currently living in a hybrid reality that links digital spaces to offline contexts. It is clear that the current generation of young people is growing up in a digital ecosystem unprecedented in its ubiquity and complexity! With Echo, we aim to create a space that helps young people connect authentically with others and themselves.

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    Project Team
    • Nastasia Griffioen avatar Nastasia Griffioen

    • Isabela Granic avatar Isabela Granic

    • Hanneke Scholten avatar Hanneke Scholten

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  • Project Lead
    Bloombox Group
    Category
    Design Tools
    Project status
    Preparation

    The Social Healing Project

    The Social Healing Project sets forth a new paradigm for social healing—one rooted in evidence-based indicators; imagined through holistic, interdisciplinary experience; refined by collaborative building; and made to be used, engaged with, and benefitted from by the public.

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    Project Team
    • Bloombox Group avatar Bloombox Group

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  • Project Lead
    Suhaavi Kochhar
    Category
    Behavior Regulation
    Project status
    Data Collection

    Detour: A smartphone game to help youth quit smoking

    Welcome to Detour, the innovative mobile game designed to help youths quit smoking by offering guidance, social support, and goal setting. Developed by a team of researchers, game developers, and youths, Detour utilizes cutting-edge psychology research to distract from smoking urges, build healthier habits, and focus on a smoke-free future. With daily reminders, just-in-time interventions, and a habit tracker feature for motivation, Detour empowers young individuals to lead healthier, happier lives. Join the community today and take the first step toward a smoke-free future!

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    Project Team
    • Suhaavi Kochhar avatar Suhaavi Kochhar

    • Maartje Luijten avatar Maartje Luijten

    • Hanneke Scholten avatar Hanneke Scholten

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  • Project Lead
    Bloombox Group
    Category
    Design Tools
    Project status
    Preparation

    Social Noting Pilot Research

    This project aims to find out if and how participating in Social Meditation–a simple set of out-loud, peer-2-peer, interactive, & trauma-informed protocols–can positively impact wellbeing.

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    Project Team
    • Bloombox Group avatar Bloombox Group

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  • Project Lead
    Aniek Wols
    Category
    Gaming
    Project status
    Writing Dissertation

    Nonspecific Factors in Video Games for Mental Health

    More and more games are designed to promote mental health. If these games are found to be effective, it is important to investigate which factors are responsible for the improvements in mental health. Most often, this type of research focuses on the specific clinical techniques that were designed into the game. However, from the clinical literature it is known that, for instance, expectations, motivation, and one’s mindset about the malleability of symptoms play a major role in positive intervention outcomes. In my project I aim to investigate these nonspecific factors and examine how we can manipulate these factors in order to optimize video games for mental health.

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    Project Team
    • Aniek Wols avatar Aniek Wols

    • Isabela Granic avatar Isabela Granic

    • Anna Lichtwarck-Aschoff avatar Anna Lichtwarck-Aschoff

    • Tom Hollenstein avatar Tom Hollenstein

    • Marlou Poppelaars avatar Marlou Poppelaars

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