Research

We are a research and development lab that aims to establish the scientific foundations for effective mental health games. We empirically validate our games with rigorous research designs, we share our data publicly, and publish our results regardless of outcomes. We are also committed to developing a theoretical framework and new methodologies that stipulate how to use games to experimentally test theories of psychological change.

PUBLICATIONSPROJECTS

Design

Our international partners include developmental psychologists, neuroscientists, veteran game developers, and artists whose objective is to harness the power of play to transform children's emotional lives. We co-design game experiences based on empirically validated principles, together with clinicians, parents and children themselves.

FRAMEWORKGAMES

Events View all events

  • 03
    October
    About the event

    Mobile Healthcare

    Location

    Jaarbeurs Utrecht - Mediaplaza

    A free conference specially developed for: Directors, directors, management and project leaders of Cure, Care, Youth and Mental Health institutions and for primary and secondary care physicians.

Latest Projects View all projects

  • Project Lead Category Project Status
    Isabela Granic Resilience Preparation

    Bloombox: A Toolkit for Creating Transformative Tech

    About the project

    Creating digital tech—whether it be videogames or apps—that makes a real impact on human flourishing is hard! Luckily, at the GEMH Lab we have amassed many lessons learned, tips, tricks and caveats over the years of our existence. All of which we aim to bring together in the Bloombox: a toolkit for creating transformative tech.

    view this project

  • Project Lead Category Project Status
    Abele Michela Behavior Regulation Writing Dissertation

    DUST: Decisions Under Stress Training - A Biofeedback Training in Virtual Reality for police officers

    About the project

    The work of a police officer can be seen as an evolutionary paradox: in places and situations where most people would fall prey to survival instincts of self-preservation, police officers ought to act calm, with proportionality and benevolence. This is why police officers need to train control over their responses to threat as much as possible. To enable this, we develop a virtual training environment with real-time biofeedback. We combine virtual reality and biofeedback to create a personalized, realistic training experience, while honing state-of-the-art technology and psychophysical theory.

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  • Project Lead Category Project Status
    Nastasia Griffioen Social Media Recruitment

    XCAVO: Realigning Your Digital Life

    About the project

    Digital media are designed to serve many different functions: socialising, working, building relationships, as well as playing and being entertained. In this project, we seek to understand the impact of different features of digital media, and help youth align what they value and love with what they do on digital platforms, in order to increase wellbeing and coherent identity development.

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RESEARCHERS

 

We Need Youth Advisors

Are you between ages 18-24 yrs old?
Earn compensation while working with game developers and researchers creating playful interactive media.



Click here to apply

PUBLIC

 

How can you play our Games?

If you are interested in learning more about how to access and/or play our games please contact us here so that we can best direct your inquiry.




Click here to send inquiry