Research

We are a research and development lab that aims to establish the scientific foundations for effective mental health games. We empirically validate our games with rigorous research designs, we share our data publicly, and publish our results regardless of outcomes. We are also committed to developing a theoretical framework and new methodologies that stipulate how to use games to experimentally test theories of psychological change.

PROJECTSMORE...

Design

Our international partners include developmental psychologists, neuroscientists, veteran game developers, and artists whose objective is to harness the power of play to transform children's emotional lives. We co-design game experiences based on empirically validated principles, together with clinicians, parents and children themselves.

GAMESMORE...

The GEMH Lab

Welcome to the Games for Emotional and Mental Health (GEMH) Lab! We are committed to meeting young people in the digital playgrounds they have chosen to inhabit and providing choices that delight and empower youth while also training emotional resilience skills. 

UPDATES



Events View all events

  • 02
    October
    UNTILL
    03
    October
    About the event

    Games for Health Europe

    Location

    Eindhoven

    Games for Health Europe is the leading community in the field of health games, bringing together the best minds in game development and health.

  • 15
    October
    UNTILL
    18
    October
    About the event

    CHI Play

    Location

    Pakhuis De Zwijger, Amsterdam

    CHI PLAY is an international and interdisciplinary conference for researchers and professionals across all areas of play, games and human-computer interaction.

Latest Projects View all projects

  • Project Lead Category Project Status
    Elke Schoneveld Anxiety Writing Dissertation

    Mindlight - Childhood Anxiety Prevention

    About the project

    Many children have difficulties with fearful situations and are anxious. Interventions can help to teach children to cope effectively with anxiety-inducing situations. In our project, we rigorously tested whether an intervention in the form of a video game (MindLight) is effective in significantly reducing anxiety symptoms in children 8-12 years old. We did this by comparing MindLight to 1) a commercial game and 2) the gold-standard, cognitive-behavioural therapy for anxiety (Coping Cat). Furthermore, we aim to evaluate the reasons for why MindLight is effective (e.g., what kinds of mechanics work) and for whom (e.g., age and gender differences).

    view this project

  • Project Lead Category Project Status
    Joanneke Weerdmeester Anxiety Data Collection

    Biofeedback Videogames for Anxiety Regulation

    About the project

    This project aims to develop and assess the use of biofeedback videogames to help youth cope with stress and anxiety. In addition it aims to identify physiological markers and patterns of emotion regulation. The current studies within this project focus on exploring the potential of the virtual reality biofeedback game DEEP where players use deep diaphragmatic breathing to move through a beautiful underwater world.

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  • Project Lead Category Project Status
    Hanneke Scholten Substance Abuse Recruitment

    Designing and Testing a Video Game to Help Youth Quit Smoking

    About the project

    Smoking is one of the leading public health problems in the world. Currently, there is no evidence-based intervention program available to help youth and young adults quit smoking. Besides the lack of high-quality research, recruitment and retention of youth and young adults are two of the most challenging aspects of the implementation and evaluation of smoking cessation interventions. We argue that limitations in current smoking cessation interventions for youth can be maximally addressed by using video games as interventions. In the current project a video game will be developed and tested on its effectiveness and mechanisms of change to help youth and young adults quit smoking.

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RESEARCHERS

 

Do you want to play a virtual reality game that you can control with your own breath?

Then click below to learn more about "Take a DEEP Breath"!


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PUBLIC

 

NEW Perspectives|OLD Challenges

We are excited to work with professionals from different industries, please contact us to discuss creating new playful and meaningful experiences toward improving mental and emotional health.



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