Science |
|
For over 12 years, we have studied gaming's effect on the mental health of young people, under the age of 18. We wish to share and empower other scientists and industry leaders to design evidence-based tech, that is both fun and contributes to human flourishing.
|
Design |
|
Currently we operate like an incubator, but not focused on profit, instead we value social impact and playful learning. The games we co-design have therapeutic goals while equally being fun and meaningful experiences for the players.
|
We are in the midst of a global transition in which digital “screens” are no longer simply entertainment devices and distractions; rather, young people are currently living in a hybrid reality that links digital spaces to offline contexts. It is clear that the current generation of young people is growing up in a digital ecosystem unprecedented in its ubiquity and complexity! With Echo, we aim to create a space that helps young people connect authentically with others and themselves.
The Social Healing Project sets forth a new paradigm for social healing—one rooted in evidence-based indicators; imagined through holistic, interdisciplinary experience; refined by collaborative building; and made to be used, engaged with, and benefitted from by the public.
Welcome to Detour, the innovative mobile game designed to help youths quit smoking by offering guidance, social support, and goal setting. Developed by a team of researchers, game developers, and youths, Detour utilizes cutting-edge psychology research to distract from smoking urges, build healthier habits, and focus on a smoke-free future. With daily reminders, just-in-time interventions, and a habit tracker feature for motivation, Detour empowers young individuals to lead healthier, happier lives. Join the community today and take the first step toward a smoke-free future!
👍 Like and subscribe! 👍
After touring for more than 2,5 years, performing in more than 80 performances in 4 countries, countless choices and even more button-pushes, the very last PRESS Play will be on Friday 29 November at 8pm Campo Nieuwpoort, Ghent. .
un-TILTED! is a video game designed to help young adolescents (4th-6th grade) develop self-control in challenging situations, and it has won Gold at the 2024 Serious Play Awards!
The Bloombox is a free and open-access collection of tools to help teams and companies build science-branded, inclusive, and effective projects that promote human flourishing.
Recently, prominent social psychologist Jonathan Haidt posted a piece about social media and teen girls’ mental health. Nastasia has her own thoughts on this, read them here!
An interdisciplinary team of researchers from the Vrije Universiteit Amsterdam, University of Twente (including our GEMH Lab co-director Hanneke Scholten) and the municipality of Amsterdam, have received €3.7 million from the National Growth Fund to explore hope as a social response to climate change.
Treating Youth Anxiety Through Gaming with Dr. Isabela Granic, Dr. Hanneke Scholten, and Ken Koontz
As the Games for Emotional and Mental Health Lab enters a new era of transitions and changes, we are extremely excited to announce that the Templeton World Charity Foundation has awarded us with over $1.6 million to share our knowledge with like-minded individuals!
GEMH Lab's Dr. Hanneke Scholten was a main guest on the BNR 'All in the Game' podcast to talk about how games can positively influence our daily lives.
Listen to Director Isabela Granic speak with Ian McGilchrist in Conversations on Remaking the World about Intergenerational Collaborations for a World Unravelling.
GEMH Lab hosted a retreat to gain feedback about the Bloombox’s benefits, limitations, and opportunities for improvement. We introduced the Bloombox and demonstrated the developed methodologies, tools, and practices.
We are currently generously funded by the John Templeton World Charity Foundation, with supplemental funding and resources from KWF. We have additionally been funded by the European Research Council (ERC) and the Dutch Science Foundation (NWO) as well as several mental health agencies across the Netherlands. Our network includes but not limited to: developmental psychologists, neuroscientists, veteran game developers, programmers, and artists. Together with stakeholders and our Youth Advisor groups we co-design game experiences based on empirically validated principles of behavioral and emotional change to create games that make children's and families' lives happier, healthier, and more interconnected.
We are based in two locations, giving us access to EU and NA audiences:
Templeton World Charity Foundation supports a diverse group of researchers in the discovery of new knowledge, development of new tools, and launch of new innovations that make a lasting impact on human flourishing.
The ERC operates according to a "curiosity-driven", or "bottom-up", approach, allowing researchers to identify new opportunities in any field of research. Accordingly the portfolio ERC funded projects spans a wide range of topics and research questions.
Since 2007, more than 6,500 projects have been selected to receive ERC funding throughout the EU Member States and the associated countries. The ERC has received over 62,000 project proposals for its calls.
ZonMw (The Netherlands Organisation for Health Research and Development) funds health research in the Netherlands and promotes the actual use of the knowledge this research produces. Our aim is to promote quality and innovation of health research in order to make health care better and to keep it affordable.
GGZ Oost Brabant stands for "Personalized health care for you and your family". We provide safe humane mental and emotional health care services for the citizens in the Brabant province of the Netherlands. Working together with the client we are looking for the best solution, as far as possible, tailored to the personal situation. Our help can be as simple and short, or as intensive and long-term as needed, but always accessible in the clinic, in the neighborhood or online, sometimes at home.
The Netherlands Organisation for Scientific Research supports a strong system of sciences in the Netherlands by encouraging quality and innovation in science. Our conviction is that scientific research contributes to our prosperity and well-being and that it provides for our growing need for knowledge: for facing societal challenges, for economic development and to better understand ourselves and the world.
Joy Ventures is on a singular mission - to build and support companies developing science-backed consumer products that help people experience moments of everyday joy and improve their mental wellbeing.
KWF is against cancer. But above all we are pro-life. So that everyone can live life as much as possible. Whether you have cancer, have been cured of cancer, know someone close to you with cancer, are no longer getting better or want to know what you can do to prevent cancer.
The Erasmus+ programme gives people the opportunity to study, train, undertake work experience and volunteer abroad with the aim of boosting skills and employability, particularly amongst young people, in the Netherlands.
Erasmus+ also supports transnational partnerships among Education, Training and Youth institutions and organisations to foster cooperation and bridge the worlds of Education and work in order to tackle the skills gaps we are facing in Europe. It also supports Dutch national efforts to modernise Education, Training and Youth systems.
The Creative Industries Fund NL is the national cultural fund for design, architecture and digital culture. We finance innovative design projects of makers and cultural institutions in the creative industry. Many of these projects are interdisciplinary.
The bond between science and society is strong, although it does not always feel that way. How do we bring science closer to society? We do this through the National Science Agenda (NWA).
The Netherlands Organization for Scientific Research (NWO) carries out the NWA research program on behalf of the Ministry of Education, Culture and Science (OCW). The NWA finances scientific research, studies social questions and shows how science works. This always concerns themes that play a major role in society. These are topics that citizens themselves have suggested. The NWA also introduces everyone to science in an accessible way through all kinds of activities. From a science festival for children to a program at Lowlands.