We are a research and development lab that aims to establish the scientific foundations for effective mental health games. We empirically validate our games with rigorous research designs, we share our data publicly, and publish our results regardless of outcomes. We are also committed to developing a theoretical framework and new methodologies that stipulate how to use games to experimentally test theories of psychological change.



Our international partners include developmental psychologists, neuroscientists, veteran game developers, and artists whose objective is to harness the power of play to transform children's emotional lives. We co-design game experiences based on empirically validated principles, together with clinicians, parents and children themselves.


The GEMH Lab

Welcome to the Games for Emotional and Mental Health (GEMH) Lab! We are committed to meeting young people in the digital playgrounds they have chosen to inhabit and providing choices that delight and empower youth while also training emotional resilience skills.

Latest Updates

Game Lounge

On Monday 30 October, the GEMH Game Lounge will open up for students at Radboud University. Every day between 12.30-13.30h students can come to the Lounge and play some (relaxing) games. The games in the Lounge include both commercial games as well as in-house developed (health) games.

** In case the Lounge is very full or you would like to play some games at home, check out our recommendations!


Events View all events

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Latest Projects View all projects

  • Project Lead Category Project Status
    Anouk Poppelaars Resilience Preparation

    Facing the Challenge Together: a Social Game for Emotional Resilience

    About the project

    Our research aims to transform young people’s mental health by developing and testing a social game for resiliency when facing stress events. Working in collaboration with the Award winning studio Aardman Animations, we want to harness the important mental health implications of both social support and mindsets, to develop a fun and engaging intervention.

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  • Project Lead Category Project Status
    Jan Brammer Gaming Preparation

    Control Over Automatic Action Tendencies Under Threat: A Biofeedback Training in Virtual Reality

    About the project

    Fast and accurate decision making in threatening situations is vital for police officers on duty. However, under threat, people tend to react impulsively and lack cognitive control. This is why police officers need to train control over their responses to threat as much as possible. To enable this, we develop a virtual training environment with real-time biofeedback. We combine virtual reality and biofeedback to create a personalized, realistic training experience, while honing state-of-the-art technology and psychophysical theory.

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  • Project Lead Category Project Status
    Nastasia Griffioen Depression Data Collection

    Sampling Information on Social Media & Mental Health

    About the project

    Human beings are only able to perceive and process a limited amount of information, and we have evolved to sample parts of information and attempt to draw accurate and workable conclusions based on this sample available to us. Especially social information is particularly salient and, we believe, strongly related to mental health outcomes. Social media are immensely popular, and - as it happens - an immensely dense source of social information. In this project, we investigate what sort of information and experiences young people encounter on these social media, and how these things relate to their mental wellbeing.

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Vacancy for Research Assistant with Machine Learning Experience

The GEMH Lab is looking for a full-time research assistant to model physiological data from players of a virtual reality biofeedback game using machine learning methodology.

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NEW Perspectives|OLD Challenges

We are excited to work with professionals from different industries, please contact us to discuss creating new playful and meaningful experiences toward improving mental and emotional health.