Research

We are a research and development lab that aims to establish the scientific foundations for effective mental health games. We empirically validate our games with rigorous research designs, we share our data publicly, and publish our results regardless of outcomes. We are also committed to developing a theoretical framework and new methodologies that stipulate how to use games to experimentally test theories of psychological change.

PROJECTSMORE...

Design

Our international partners include developmental psychologists, neuroscientists, veteran game developers, and artists whose objective is to harness the power of play to transform children's emotional lives. We co-design game experiences based on empirically validated principles, together with clinicians, parents and children themselves.

GAMESMORE...

The GEMH Lab

Welcome to the Games for Emotional and Mental Health (GEMH) Lab! We are committed to meeting young people in the digital playgrounds they have chosen to inhabit and providing choices that delight and empower youth while also training emotional resilience skills.

Latest Updates



Life & Arts | Health

The Wall Street Journal highlights Biofeedback Therapy with DEEP VR and the GEMH Lab at Radboud University
read the full story here

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Latest Projects View all projects

  • Project Lead Category Project Status
    Nastasia Griffioen Resilience Preparation

    Excavo: Realigning Your Digital Life

    About the project

    Digital media are designed to serve many different functions: socialising, working, building relationships, as well as playing and being entertained. In this project, we seek to understand the impact of different features of digital media, and help youth align what they value and love with what they do on digital platforms, in order to increase wellbeing and coherent identity development.

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  • Project Lead Category Project Status
    Jan Brammer Gaming Preparation

    Control Over Automatic Action Tendencies Under Threat: A Biofeedback Training in Virtual Reality

    About the project

    Fast and accurate decision making in threatening situations is vital for police officers on duty. However, under threat, people tend to react impulsively and lack cognitive control. This is why police officers need to train control over their responses to threat as much as possible. To enable this, we develop a virtual training environment with real-time biofeedback. We combine virtual reality and biofeedback to create a personalized, realistic training experience, while honing state-of-the-art technology and psychophysical theory.

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  • Project Lead Category Project Status
    Babet Halberstadt Resilience Recruitment

    Reducing Stress Through Virtual Social Support

    About the project

    People with large social networks on average live longer, happier, less stressed lives. We can potentially leverage video games and virtual spaces to increase the experience of social support and impact daily stress and anxiety. Therefore, this project aims to show that virtual social support can lower stress, and potentially impact stress coping behaviours.

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RESEARCHERS

 

Vacancy for (Sr) Game Developer

The GEMH Lab is looking for an experienced gameplay and mobile platform developer experienced in scraping data from a variety of social media and streaming sources. Advanced machine learning skills is a plus.



More Info

PUBLIC

 

NEW Perspectives|OLD Challenges

We are excited to work with professionals from different industries, please contact us to discuss creating new playful and meaningful experiences toward improving mental and emotional health.



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