about the game

DEEP IS A MEDITATIVE VR GAME CONTROLLED BY BREATHING

A custom controller measures diaphragm expansion in order to sense deep breathing. This information is fed back to the player in a variety of visual cues, intimately linking their consciousness and breath.

The environment's layout gently encourages the player to slow their breath, to sink deeper and relax. It can be played for therapeutic or aesthetic reasons, and does not require the use on arms, legs or hands.

Playgrounds

Allow the game to sweep you into its relaxing embrace as it teaches you yogic breathing techniques that can alleviate stress

  • “(Deep) was calming, and I began to experience the sense of peace I brushed against in my other experiments in meditation ... for me, for a few minutes, it worked.”

    Ben Kuchera - Polygon

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made by

Owen Harris & Niki Smit

Owen Harris is a game designer, teacher and human. When not working on DEEP, he teaches people how to make games in the Dublin Institute of Technology.

Niki Smit is co-founder of Monobanda PLAY, a Utrecht based game company that develops playful interactive experiences. He is a game designer and artist.