about the game

Smoke less, Play more!

Several causal factors serve as potential key targets for an intervention amongst addiction in adolescents. The Smoking Cessation project wanted to focus on impulsivity through inhibitory control, the valuation of stimuli, and the influence of social networks.

A Go/NoGo task is commonly used to measure the degree of inhibitory control - press a button when a Go stimuli is shown and withhold that response when a NoGo stimulus is presented...

Hit-n-Run aimed to test and encourage alternative behavior practices among adolescents before they developed habitual smoking habits. The design specification required the game to be used in a one month intervention study, with a three month follow up evaluation.

Playgrounds

During a one month intervention, we used daily and weekly bonuses, leaderboards and honorifics, and provided a chat platform for players to support each other based on their individual and team progress.

Each level in the game is an engaging Go/NoGo task earning more points for your team for better accuracy in the task.

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made by

Special Thanks to:

James Comstock - Clockwork Plan Software Development, half man/half machine -- ALL AMAZING!!!

Andy Moon, for the great trailer music