Several causal factors serve as potential key targets for an intervention amongst addiction in adolescents. The Smoking Cessation project wanted to focus on impulsivity through inhibitory control, the valuation of stimuli, and the influence of social networks.
A Go/NoGo task is commonly used to measure the degree of inhibitory control - press a button when a Go stimuli is shown and withhold that response when a NoGo stimulus is presented...
Hit-n-Run aimed to test and encourage alternative behavior practices among adolescents before they developed habitual smoking habits. The design specification required the game to be used in a one month intervention study, with a three month follow up evaluation.
A new paper by Hanneke Scholten and Isabela Granic is out, published by the Journal of Medical Internet Research! Find 'Use of the Principles of Design Thinking to Address Limitations of Digital Mental Health Interventions for Youth: Viewpoint' here or read about it here.