about the game

Proven to be as effective as Cognitive Behavioral Therapy (CBT)

MindLight is a cutting-edge game that has been shown in many scientific studies to repeatedly decrease anxiety in children, 8-12 years old, by at least half.... and thats after only 6-8 sessions of fun and engaging gameplay.

Playgrounds

MindLight uses biofeedback to turn emotions into real-time game input

You need a compatible biofeedback device to get any benefits from playing MindLight. Though tested with hundreds of kids ages 8-12, older kids and parents love learning to use the power of their MindLight to become more brave and confident, even months after they have played the game.

  • "Digital tools like MindLight save precious time for teachers and psychologists while also super-charging impact on adolescent mental health."

    How Technology Can Help Us Become More Human - Time Magazine

  • "This combination of therapeutic techniques and positive reinforcement (kids defeat the monsters and conquer their fear) makes MindLight a potent antianxiety tool."

    The Evolutionary Reasons We Are Drawn to Horror Movies and Haunted Houses - Scientific American

Related Publications

  • The Benefits of Playing Video Games

    Granic, I., Lobel, A., & Engels, R. C. (2014). American Psychologist, 69, 66-78.

    Author: Isabela Granic

    Upload date: 01-17-2014

  • Reductions of Anxiety Symptoms, State Anxiety, and Anxious Arousal in Youth Playing the Videogame MindLight Compared to Online Cognitive Behavioral Therapy

    Tsui, T. Y., DeFrance, K., Khalid-Khan, S., Granic, I., & Hollenstein, T. (2021). Games for Health Journal, 10(5), 330-338. https://doi.org/10.1089/g4h.2020.0083

    Author: Tiffany Y.L. Tsui

    Upload date: 09-28-2021

  • The additive effect of CBT elements on the video game ‘MindLight’ in decreasing anxiety symptoms of children with autism spectrum disorder.

    Wijnhoven, L. A., Engels, R. C., Onghena, P., Otten, R., & Creemers, D. H. (2022). The additive effect of CBT elements on the video game ‘MindLight’ in decreasing anxiety symptoms of children with autism spectrum disorder. Journal of Autism and Developmental Disorders, 52, 150-168. https://doi.org/10.1007/s10803-021-04927-8

    Author: Lieke Wijnhoven

    Upload date: 03-03-2021

  • Effects of the video game ‘MindLight’ on anxiety of children with an autism spectrum disorder: A randomized controlled trial

    Wijnhoven, L. A., Creemers, D. H., Vermulst, A. A., Lindauer, R. J., Otten, R., Engels, R. C., & Granic, I. (2020). Effects of the video game ‘MindLight’ on anxiety of children with an autism spectrum disorder: A randomized controlled trial. Journal of Behavior Therapy and Experimental Psychiatry, 68, 101548. https://doi.org/10.1016/j.jbtep.2020.101548

    Author: Lieke Wijnhoven

    Upload date: 09-01-2020

  • Mental Health Outcomes of an Applied Game for Children with Elevated Anxiety Symptoms: A Randomized Controlled Non-inferiority Trial

    Schoneveld, E.A., Wols, A., Lichtwarck-Aschoff, A., Otten, R., & Granic I. (2020). Journal of Child and Family Studies. https://doi.org/10.1007/s10826-020-01728-y

    Author: Elke Schoneveld

    Upload date: 06-24-2020

  • What Keeps Them Motivated? Children’s Views on an Applied Game for Anxiety

    Schoneveld, E. A., Lichtwarck-Aschoff, A., & Granic, I. (2019). Entertainment Computing, 29, 69-74.

    Author: Elke Schoneveld

    Upload date: 03-01-2019

  • Childhood Anxiety Prevention: An Evaluation of the Applied Game MindLight [Doctoral Dissertation]

    Schoneveld, E. A. (2019). Doctoral dissertation

    Author: Elke Schoneveld

    Upload date: 02-26-2019

  • Preventing Childhood Anxiety Disorders: Is an Applied Game as Effective as a Cognitive Behavioral Therapy-Based Program?

    Schoneveld, E. A., Lichtwarck-Aschoff, A., & Granic, I. (2017). Prevention Science, 1-13.

    Author: Elke Schoneveld

    Upload date: 09-27-2017

  • A Neurofeedback Video Game (MindLight) to Prevent Anxiety in Children: A Randomized Controlled Trial

    Schoneveld, E. A., Malmberg, M., Lichtwarck-Aschoff, A., Verheijen, G. P., Engels, R. C., & Granic, I. (2016). Computers in Human Behavior, 63, 321-333.

    Author: Elke Schoneveld

    Upload date: 10-01-2016

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