• Project Lead
    Abele Michela
    Category
    Behavior Regulation
    Project status
    Writing Dissertation

    DUST: Decisions Under Stress Training - A Biofeedback Training in Virtual Reality for police officers

    The work of a police officer can be seen as an evolutionary paradox: in places and situations where most people would fall prey to survival instincts of self-preservation, police officers ought to act calm, with proportionality and benevolence. This is why police officers need to train control over their responses to threat as much as possible. To enable this, we develop a virtual training environment with real-time biofeedback. We combine virtual reality and biofeedback to create a personalized, realistic training experience, while honing state-of-the-art technology and psychophysical theory.

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    Project Team
    • Abele Michela avatar Abele Michela

    • Jan Brammer avatar Jan Brammer

    • Karin Roelofs avatar Karin Roelofs

    • Jacobien van Peer avatar Jacobien van Peer

    • Ken Koontz avatar Ken Koontz

    • Erik van den Berge avatar Erik van den Berge

    • Isabela Granic avatar Isabela Granic

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  • Project Lead
    Joanneke Weerdmeester
    Category
    Behavior Regulation
    Project status
    Completed

    Exploring the Potential of Game-based Biofeedback for Anxiety Regulation

    This project explored the potential of using game-based biofeedback interventions for anxiety regulation. Specifically, the project had the following aims: 1) Creating a new integrative theoretical model featuring traditional as well as newly proposed mechanisms of change in biofeedback interventions for anxiety regulation. 2) Further developing and validating the efficacy of the biofeedback video game DEEP as an anxiety regulation tool. 3) Formulating guidelines for future research and development of biofeedback interventions for anxiety regulation.

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    Project Team
    • Joanneke Weerdmeester avatar Joanneke Weerdmeester

    • Isabela Granic avatar Isabela Granic

    • Rutger Engels avatar Rutger Engels

    • Marieke van Rooij avatar Marieke van Rooij

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  • Project Lead
    Hanneke Scholten
    Category
    Behavior Regulation
    Project status
    Completed

    Designing and Testing a Game Intervention to Help Youth Quit Smoking

    Smoking is one of the leading public health problems in the world. In the Netherlands today, still 1 in 4 youth between the ages of 16 and 25 smoke. Even more worrisome is that there are almost no evidence-based interventions available to help them quit smoking. That’s why we, in collaboration with scientists, game designers and smoking youth, developed and tested a game to help youth quit smoking. HitnRun is a mobile game in which you can train your impulse control, and in which you collaborate in teams, support each other’s quit attempts, and compete against other teams.

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    Project Team
    • Hanneke Scholten avatar Hanneke Scholten

    • Maartje Luijten avatar Maartje Luijten

    • Isabela Granic avatar Isabela Granic

    • Ken Koontz avatar Ken Koontz

    • Anouk Poppelaars avatar Anouk Poppelaars

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  • Project Lead
    Joanneke Weerdmeester
    Category
    Behavior Regulation
    Project status
    Completed

    A Full-Body Videogame Intervention for Decreasing ADHD Symptoms

    This project is focused on assessing the feasibility and effectiveness of a full-body-driven intervention videogame targeted at decreasing attention deficit hyperactivity disorder (ADHD) symptoms.

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    Project Team
    • Joanneke Weerdmeester avatar Joanneke Weerdmeester

    • Isabela Granic avatar Isabela Granic

    • Marientina Gotsis avatar Marientina Gotsis

    • Yasaman Hashemian avatar Yasaman Hashemian

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  • Project Lead
    Eva Alblas
    Category
    Behavior Regulation
    Project status
    Completed

    The Impact of Health Games on Implicit Attitudes Towards Food and Food Choice Behavior

    Because of the observed overlap between obesity and substance abuse, excessive eating has been termed addictive behavior. We want to investigate whether video games can be used to modify automatic processes involved in eating behavior. The focus of this project is on a positive implicit attitude towards energy-dense food and automatic approach behavior.

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    Project Team
    • Eva Alblas avatar Eva Alblas

    • Frans Folkvord avatar Frans Folkvord

    • Doeschka J Anschütz avatar Doeschka J Anschütz

    • Jonathan van 't Riet avatar Jonathan van 't Riet

    • Moniek Buijzen avatar Moniek Buijzen

    • Isabela Granic avatar Isabela Granic

    • Erik van den Berge avatar Erik van den Berge

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