Treating Youth Anxiety Through Gaming with Dr. Isabela Granic, Dr. Hanneke Scholten, and Ken Koontz
Dr. Joanneke Weerdmeester and game designer Niki Smit were interviewed by national Dutch newspaper NRC to talk about the development and research behind DEEP; a VR biofeedback game designed to help alleviate anxiety. The interview was featured in 2-page spread in the physical newspaper as well as in an online article.
The Radboud University featured a short video where Dr. Joanneke Weerdmeester talks about her doctoral research around biofeedback games and anxiety regulation.
Prof dr. Isabela Granic and Owen Harris (DEEP director) spoke at the Unity for Humanity summit about how the VR biofeedback game DEEP merges art and science to soothe players’ anxiety. Watch the 10-min video where Isabel and Owen outline the design and research of DEEP.
GEMH-lab's Joanneke Weerdmeester was interviewed by the local radio RN7 to talk about her research with DEEP
One of the coolest things about observing people when they play a game, especially when you get to observe them for an extended period of time, is witnessing the moment when someone becomes truly immersed in the game environment, when they truly connect with it, when something just 'clicks'...
Last Friday GEMH Lab was featured in Het Jeugdjournaal to explain why games can help children to overcome their problems, such as anxiety. Het Jeugdjournaal is a Dutch news show that aims to educate children about worldwide and national news.
The work of our lab was recently featured in a great video by the popular Youtube channel DidYouKnowGaming? The video addresses how games can have a positive effect on players, for instance by helping them cope with anxiety, depression, pain and attention deficits.
The month of May is almost over, which means that in the next few days we are switching over to a new topic. In case you missed any of our blogs this month, I have compiled them all here.
Dark Souls is a video game series often described as dark and incredibly difficult. Honestly, one of the last games I would have considered as beneficial for those dealing with depression. My first impression may very well be wrong though...