On June 8th our research with DEEP was featured in a great article in the Wallstreet Journal which discussed the promise of combining wearable biosensors with virtual reality and game design to create a new wave of more engaging and potentially more affordable and accessible forms of biofeedback training. In this blog we shortly outline our research with DEEP as well as other biofeedback video games.
On November 21st, 2021 GEMH-lab's own Joanneke publicly defended her thesis entitled: "Take a DEEP Breath: Exploring the Potential of Game-based Biofeedback Interventions for Anxiety Regulation". In this blog you can find a link to her doctoral thesis as well as a link to the recorded livestream of the defense.
It's been a hell of a year, that old 2020. But now, we're starting a new one, and a new decade at that! Time for a fresh start. Here are some personal tips given by our GEMH Lab team members!
Our research on the efficacy of the game DEEP has been nominated for the Klokhuis Science prize 2020! Klokhuis is a well-known educational TV show for children in the Netherlands and the winner will be featured in one of their episodes. Votes are open until November 13th. Please vote for us!
Our new open access viewpoint paper "An Integrative Model for the Effectiveness of Biofeedback Interventions for Anxiety Regulation" is online! With this paper we aimed to encourage a new phase of biofeedback research and implementation
Last week, our very own Isabel was part of a panel that discussed a new APA journal: Technology, Mind, and Behavior (TMB). Together with Nick Bowman, Shawn Green and Danielle McNamara, Isabel discussed why this new journal was a much needed addition to the media psychology landscape.
Yay! I'm happy to announce that our latest has been officially published in the new APA journal Technology, Mind and Behavior!
As part of Immerse UK's series of webinars, Joanneke Weerdmeester discusses how biofeedback and VR can be a valuable tool for anxiety management and underlines the importance of cross-disciplinary collaboration between arts and science. She also shares some important theoretical and practical considerations for using and designing game-based biofeedback interventions.
This month’s theme was about Fear of Failure. We wrote several blogs and GEMH-lab members shared their failures on twitter.
It’s February, and love is in the air. In honor of valentine's day, this month's theme will focus on meaningful relationships, which includes romances but also friendships and family ties.