Talk: Exploring the Potential of Biofeedback-based VR Interventions for Anxiety Regulation - Immerse UK

In May, I was invited by Immerse UK to discuss how biofeedback and VR can be a valuable tool for anxiety management. In this talk I underlined the importance of cross-disciplinary collaboration between arts and science and shared some theoretical and practical considerations for using and designing game-based biofeedback interventions. Check out the recording below: 

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Joanneke Weerdmeester
Reseacher and consultant at GEMH Lab

Behavioural scientist, lecturer, consultant, gamer, dungeon master, language enthusiast, and lover of all things geeky. Passionate about creating and validating interventions and interactive experiences that can help us understand and manage our well-being in a playful and meaningful way.

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