Joanneke Weerdmeesteronline

Short bio

Researcher, psychologist, PhD-candidate, gamer, language enthusiast and lover of all things geeky.

Top-3 games
  1. The Witcher 3: Wild Hunt
  2. The Elder Scrolls V: Skyrim
  3. Bioshock Infinite
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About me

I am a PhD-candidate at the Developmental Psychopathology program of the Behavioural Science Institute in Nijmegen, the Netherlands. My doctoral research is focused on developing and testing biofeedback videogames that can help youth cope with stress and anxiety. In addition, i'm exploring physiological patterns of emotion regulation. I have started my research by exploring the potential of a virtual reality biofeedback game where players use deep diaphragmatic breathing to explore and move through a beautiful underwater world. Prior to my appointment as PhD-candidate, I obtained both a master's degree in clinical psychology as well as a research master degree in behavioural science at the Radboud University. During my research master I performed an RCT examining the feasibility and effectiveness of a full-body video game aimed at reducing ADHD symptoms in school-aged children.  


Projects I’ve worked on

  • Category
    Anxiety
    Date
    23/10/2018
    Study/Course
    Location

    Biofeedback Videogames for Anxiety Regulation

    About the project

    This project aims to develop and assess the use of biofeedback videogames to help youth cope with stress and anxiety. In addition it aims to identify physiological markers and patterns of emotion regulation. The current studies within this project focus on exploring the potential of the virtual reality biofeedback game DEEP where players use deep diaphragmatic breathing to move through a beautiful underwater world.

    view this project

  • Category
    Gaming
    Date
    23/10/2018
    Study/Course
    Location

    A Full-Body Videogame Intervention for Decreasing ADHD Symptoms

    About the project

    This project is focused on assessing the feasibility and effectiveness of a full-body-driven intervention videogame targeted at decreasing attention deficit hyperactivity disorder (ADHD) symptoms.

    view this project

My updates

  • 15
    October
    UNTILL
    18
    October
    About the event

    CHI Play 2017

    Location

    Pakhuis De Zwijger, Amsterdam

    CHI PLAY is an international and interdisciplinary conference for researchers and professionals across all areas of play, games and human-computer interaction.

  • 26
    February
    About the event

    Games for Mental Health in the Lowlands

    Location

    KU Leuven

    The symposium will be held in the renovated building 'Collegium Veteranorum'

  • 30
    June
    About the event

    Indigo 2017

    Location

    De Lik, Utrecht

    Dutch Game Garden invites you to INDIGO, the showcase for the finest, most outstanding games by independent developers.

  • 13
    September
    UNTILL
    15
    September
    About the event

    EARA 2018

    Location

    Ghent, Belgium

My publications

  • Exploring the Role of Self-efficacy in Biofeedback Video Games

    Weerdmeester, J., van Rooij, M., Harris, O., Smit, N., Engels, R. C., & Granic, I. (2017, October). Exploring the role of self-efficacy in biofeedback video games. In Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play (pp. 453-461). ACM.

    Author: Joanneke Weerdmeester

    Upload date: 10-15-2017

  • Exploring the Role of Self-efficacy in Biofeedback Video Games

    Weerdmeester, J., van Rooij, M., Harris, O., Smit, N., Engels, R. C., & Granic, I. (2017, October). Exploring the role of self-efficacy in biofeedback video games. In Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play (pp. 453-461). ACM.

    Author: Joanneke Weerdmeester

    Upload date: 10-15-2017

  • A Feasibility Study on the Effectiveness of a Full-Body Videogame Intervention for Decreasing Attention Deficit Hyperactivity Disorder Symptoms

    Weerdmeester, J., Cima, M., Granic, I., Hashemian, Y., & Gotsis, M. (2016). A Feasibility Study on the Effectiveness of a Full-Body Videogame Intervention for Decreasing Attention Deficit Hyperactivity Disorder Symptoms. Games for Health Journal, 5(4), 258-269.

    Author: Joanneke Weerdmeester

    Upload date: 08-01-2016

Worked together with

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Isabela Granic

Professor and Chair of the Developmental Psychopathology department in the Behavioural Science Institute; writer; voracious podcast consumer; mother of two upstanding little gamers

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Director of GEMH Lab

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Marieke van Rooij

Assistant prof. and data geek at the GEMH lab, dynamical modelling, personalisation, wants to put the I back into AI, news junkie, cat lover.

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Assistant Professor

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Laurie Buitenhuis

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Research Master's Student

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Rutger Engels

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CEO at Trimbos Institute / Professor Developmental Psychopathology Utrecht University

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Niki Smit

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Game Designer & Artist

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Owen Harris

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Game Designer, Teacher & Human

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Marientina Gotsis

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Research Assistant Professor

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Yasaman Hashemian

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Anouk Tuijnman

Clinical child psychologist and PhD Candidate interested in gamedesign, -research and –play. Also known as: Game Night General; World Traveler; Pokémon Master.

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PhD-Candidate

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