10 years ago, Ken Robinson already argued that schools kill creativity:
https://www.ted.com/talks/ken_robinson_says_schools_kill_creativity
Making the analogy to psychological interventions, what does this mean for the prevalence of cognition-focused treatment and prevention? Is this another reason why games and other interactive media that have to ability to provide genuine emotional experiences have great potential as interventions for kids struggling with their emotional and mental health? I think the answer is YES!