Marieke van Rooijonline

Short bio

Assistant prof. and data geek at the GEMH lab, dynamical modelling, personalisation, wants to put the I back into AI, news junkie, cat lover.

Top-3 games
  1. DEEP
  2. Fireboy and Watergirl
  3. Elder Sign
Find me on

"It’s all fun and games until someone divides by zero"

About me

I am assistant professor at the Games for Emotional and Mental Health Lab and the department of Developmental Psychopathology. I have a cross-disciplinary background and received both my B.Sc. and M.Sc. in Applied Mathematics from Delft University of Technology, where I later also held my first postdoc postdoc position in Affective Computing. I received my Ph.D. in Experimental Psychology from the University of Cincinnati, OH. My research interests include nonlinear dynamical systems modelling, applied games, and behavioural and clinical change processes. My specific focus is on the analysis of in-game behaviour and physiological states towards real-time personalization of game interventions for children and adolescents with mental health problems (work that is supported by a ZonMw Off-Road grant). I am involved in many of the GEMH Lab projects and the daily supervision of several of its students.

Projects I’ve worked on

  • Category
    Anxiety
    Date
    16/08/2018
    Study/Course
    Location

    Biofeedback Videogames for Anxiety Regulation

    About the project

    This project aims to develop and assess the use of biofeedback videogames to help youth cope with stress and anxiety. In addition it aims to identify physiological markers and patterns of emotion regulation. The current studies within this project focus on exploring the potential of the virtual reality biofeedback game DEEP where players use deep diaphragmatic breathing to move through a beautiful underwater world.

    view this project

  • Category
    Anxiety
    Date
    16/08/2018
    Study/Course
    Location

    Gaming Against Anxiety: New Methodology for Personalized Game Interventions

    About the project

    Anxiety disorders are among the most common psychopathologies in children. This project investigates the effects of a biofeedback virtual reality game (DEEP) on breathing and anxiety-related symptoms in anxious children and develops new algorithms to detect changes in the player’s behavior during the game. The aim is to enable game interventions that are personalized to each individual child.

    view this project

  • Category
    Depression
    Date
    30/10/2017
    Study/Course
    Location

    Information Sampling in Depression

    About the project

    In this project, we aim to take a closer look at the way in which information is being sampled and integrated in individuals suffering from or at risk for depression. Since human beings are only able to perceive and process a limited amount of information, we have evolved to sample parts of information instead and attempt to draw accurate and workable conclusions based on the sample available to us. We have reason, however, to think that this process may be affected in depression, and aim to find out how exactly using methods such as behavioural computational modeling.

    view this project

  • Category
    Resilience
    Date
    16/08/2018
    Study/Course
    Location

    Creating a Feeling of Social Support in Virtual Reality

    About the project

    People with large social networks on average live longer, happier, less stressed lives. We can potentially leverage virtual reality to increase the experience of social support and impact daily stress and anxiety. Therefore, this project aims to pinpoint which aspects of virtual social interaction are needed to convey a sense of social support.

    view this project

My updates

  • 23
    March
    UNTILL
    25
    March
    About the event

    International Convention of Psychological Science

    Location

    Vienna, Austria

    A large group of GEMH Lab members will be presenting our various study findings in a series of symposia, talks and poster sessions. We'll be sharing our latest findings, our challenges, our breakthroughs and, of course, our games!

  • 26
    February
    About the event

    Games for Mental Health in the Lowlands

    Location

    KU Leuven

    The symposium will be held in the renovated building 'Collegium Veteranorum'

My publications

  • Marieke van Rooij on Google Scholar

    Nonlinear Methods, Dynamical Systems Theory, Affective Computing, Applied Games

    Author: Marieke van Rooij

    Upload date: 08-16-2018

  • DEEP: A Biofeedback Virtual Reality Game for Children At-risk for Anxiety

    van Rooij, M., Lobel, A., Harris, O., Smit, N., & Granic, I. (2016). CHI'16 Extended Abstracts, May 07-12, 2016, San Jose, CA, USA

    Author: Marieke van Rooij

    Upload date: 05-07-2016

  • Exploring the Role of Self-efficacy in Biofeedback Video Games

    Weerdmeester, J., van Rooij, M., Harris, O., Smit, N., Engels, R. C., & Granic, I. (2017, October). Exploring the role of self-efficacy in biofeedback video games. In Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play (pp. 453-461). ACM.

    Author: Joanneke Weerdmeester

    Upload date: 10-15-2017

Worked together with

PhD-candidate interested in how and why applied games for mental health work.

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PhD-Candidate

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Ken Koontz

In house game designer, artist, producer and lover of games. I bring diversity, design experience and the NOISE!!!!

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Creative Director

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Joanneke Weerdmeester

Researcher, psychologist, PhD-candidate, gamer, language enthusiast and lover of all things geeky.

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PhD-Candidate

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Isabela Granic

Professor and Chair of the Developmental Psychopathology department in the Behavioural Science Institute; writer; voracious podcast consumer; mother of two upstanding little gamers

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Director of GEMH Lab

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Adam Lobel

User Research Analyst at Ubisoft Montréal. My favorite games tell emotionally rich stories and challenge me to think differently

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User Research Analyst

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Elke Schoneveld

PhD-candidate and psychologist interested in the effect of games on mental health in youth. Likes why-questions, social impact and multidisciplinary collaboration. Bubbly, (not so crazy) cat lady and outdoor enthusiast.

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PhD-Candidate

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Anna Lichtwarck-Aschoff

Assistant Professor at the Developmental Psychopathology Department, mainly interested in general processes and principles of clinical change; mother of two wild boys.

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Assistant Professor

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Marlou Poppelaars

PhD Candidate passionate about psychopathology prevention, intrinsic motivation and the use of video games for this purpose. Loves to read, cook and making sure that bomb does not explode.

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PhD-Candidate

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Anouk Poppelaars

PhD candidate interested in using social regulation of emotion and multidisciplinary game design to promote mental health in youth. Disheveled multi-tasker and provider of snacks.

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PhD-Candidate

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Babet Halberstadt

PhD candidate with a background in neuroscience, now combining her love of gaming with her interest in the brain and human behaviour. Collector of useless skills, photographer, illustrator, and ukulele player.

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PhD-Candidate

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Laurie Buitenhuis

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Research Master's Student

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Shengnan Chen

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Research Master's Student

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Niki Smit

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Game Designer & Artist

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Owen Harris

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Game Designer, Teacher & Human

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Nastasia Griffioen

Nerd, loves the brain even more than your average zombie, into etymology and reading, wants to explore information sampling in depression using neuro and computational methods.

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PhD-Candidate

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