Researcher, writer, and photography addict. Loves animals and lives together with one dog, two bunnies, and eight chickens.
“Liberty consists in doing what one desires”
I work part-time as a PhD-candidate at Pluryn and the Radboud University Nijmegen. My research focuses on the use of videogame and gamified interventions in residential care. Together with a team of researchers and clinicians, I evaluate the effectiveness and implementation of these interventions through feasibility studies and randomized controlled trials. Along with my PhD in Social Sciences, I’m pursuing a second graduate degree in Philosophy where I focus on ethics in modern society.
At time of graduation, I’ve conducted studies and research projects at five universities in three countries. In the Netherlands, I’ve obtained a BSc. in Psychology at Tilburg University and a MSc. Behavioural Science (Research Masters) at Radboud University Nijmegen. Before starting my MSc., I’ve been a year abroad to study Genetics and Popular Culture and the Catholic University of Leuven (BE). After my MSc., I went to the University of Cambridge (UK) to conduct a research project on psychology and policy, before starting my PhD-project in September 2014.
Externalizing problems are the main reason youths are referred to residential care. However, often these youths also show co-morbid anxiety. This study aimed to test a videogame intervention (Dojo) that teaches youths relaxation-techiques in order to improve their emotion regulation.
Schuurmans, A. T., Nijhof, K. S., Vermaes, I. P. R., Engels, R. C. M. E., & Granic, I. (2015). Games for Health Journal, 4, 401-408.
Author: Angela Schuurmans
Upload date: 10-01-2015