Angela Schuurmansoffline

Short bio

Researcher, writer, and photography addict. Loves animals and lives together with one dog, two bunnies, and eight chickens.

Top-3 games
  1. Rollercoaster Tycoon
  2. Sims
  3. Risk
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“Liberty consists in doing what one desires”

John Stuart Mill

About me

I work part-time as a PhD-candidate at Pluryn and the Radboud University Nijmegen. My research focuses on the use of videogame and gamified interventions in residential care. Together with a team of researchers and clinicians, I evaluate the effectiveness and implementation of these interventions through feasibility studies and randomized controlled trials. Along with my PhD in Social Sciences, I’m pursuing a second graduate degree in Philosophy where I focus on ethics in modern society.

At time of graduation, I’ve conducted studies and research projects at five universities in three countries. In the Netherlands, I’ve obtained a BSc. in Psychology at Tilburg University and a MSc. Behavioural Science (Research Masters) at Radboud University Nijmegen. Before starting my MSc., I’ve been a year abroad to study Genetics and Popular Culture and the Catholic University of Leuven (BE). After my MSc., I went to the University of Cambridge (UK) to conduct a research project on psychology and policy, before starting my PhD-project in September 2014.

Projects I’ve worked on

  • Category
    Anxiety | Depression
    Date
    16/06/2024
    Study/Course
    Location

    Dojo - A Videogame Intervention to Decrease Anxiety and Externalising Problems in Youth

    About the project

    Many youth are having problems with regulating their emotions, which could - over time - result in anxiety and/or externalizing problems. Two projects tested the videogame intervention Dojo that teaches youth relaxation techniques in order to improve their emotion regulation. One project focused on preventing the exacerbation of anxiety among adolescents in high-schools. The other projects focused on youth with externalizing problems - often with co-morbid anxiety - in residential care.

    view this project

  • Category
    Anxiety | Depression
    Date
    16/06/2024
    Study/Course
    Location

    Dojo - A Videogame Intervention to Decrease Anxiety and Externalising Problems in Youth

    About the project

    Many youth are having problems with regulating their emotions, which could - over time - result in anxiety and/or externalizing problems. Two projects tested the videogame intervention Dojo that teaches youth relaxation techniques in order to improve their emotion regulation. One project focused on preventing the exacerbation of anxiety among adolescents in high-schools. The other projects focused on youth with externalizing problems - often with co-morbid anxiety - in residential care.

    view this project

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My publications

  • “Dojo”: A Videogame Intervention for Youths with Externalizing Problems and Anxiety. [A Pilot Study]

    Schuurmans, A. T., Nijhof, K. S., Vermaes, I. P. R., Engels, R. C. M. E., & Granic, I. (2015). Games for Health Journal, 4, 401-408.

    Author: Angela Schuurmans

    Upload date: 10-01-2015

  • A Randomized Controlled Trial to Test the Effectiveness of an Immersive 3D Video Game for Anxiety Prevention among Adolescents

    Scholten, H., Malmberg, M., Lobel, A., Engels, R. C. M. E., & Granic, I. (2016). PloS One, 11(1), e0147763. doi: 10.1371/journal.pone.0147763

    Author: Hanneke Scholten

    Upload date: 01-27-2016

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