Affective computing systems provide our machines access to our emotions. This might sound unsettling at first, but I argue that we can use affective computing in biofeedback games to gain insights about our emotions that would be hard to come by otherwise.
RT @GEMH_Lab: GEMH Lab blog - Nastasia sheds some light on what emotions are, how they may arise and how they are linked to the body #list…
In this blog we explore the potential of video games that respond to signals from the player's body, i.e. biofeedback games. Specifically, we discuss whether they can help people to become more aware of their body and to effectively regulate their emotions.
RT @GEMH_Lab: GEMH Lab Blog - Can biofeedback games help you regulate your emotions? #listentoyourbody - https://t.co/Q6uIADtPd2
RT @GEMH_Lab: GEMH Lab Blog - Can biofeedback games help you regulate your emotions? #listentoyourbody - https://t.co/Q6uIADtPd2
RT @GEMH_Lab: GEMH Lab - Vacancy for Research Assistant with Machine Learning Experience https://t.co/pJbwyj8Qvt
RT @GEMH_Lab: GEMH Lab blog - Nastasia sheds some light on what emotions are, how they may arise and how they are linked to the body #list…
The relationship between our bodies and our minds is incredibly complex, and one of the most profound examples of this interaction may very well be the phenomenon of emotions. In keeping with this month's theme - Listen to Your Body - we will take a short trip down Emotion Lane and shed a little bit of light on what emotions are and how they may arise.
What a fabulous, heart-warming show of (virtual) social support and connection! On Twitter?! Love this thread… https://t.co/BpfUJYE2H4
@GEMH_Lab we talked today about what social support feels like in virtual form. I feel like this is close.… https://t.co/sZ37VgSaMK