Find my poster on a game for rejection sensitivity in adolescents during lunch at #CHIPLAY17 @GEMH_lab https://t.co/i3p0QZ953N
RT @yoanneke: What is play? What is fun? Interesting discussion after #chiplay17 keynote by Ian Bogost https://t.co/QN67Jg1avm
RT @anouk_tuijnman: This really resonates with the work we do @GEMH_lab @acmchiplay https://t.co/PPnjHJsZUy
This really resonates with the work we do @GEMH_lab @acmchiplay https://t.co/PPnjHJsZUy
RT @GrowingUpGaming: Kickstarting our workshop on #games for #mentalhealth @acmchiplay with the hero's journey...our journey https://t.co/3…
Abstract The prevalence of mental illness is on the rise –18% of adults in the USA had a diagnosed mental illness in 2014 ; however, 57% of adults with mental illness in the USA do not receive treatment . Untreated mental illness has serious consequences. The cost of depression and anxiety alone is estimated at $1 trillion per year in US dollars . In addition to these financial costs, people experience costs to their well-being that range from a lower quality of life  to a loss of life . Although mental health care systems can ...
In September, Mariska Kool and Erna Terpstra visited the GEMH Lab. Mariska and Erna are involved in a very special project; they teach children by using Live Action Role-Playing (LARP) games.
This month's theme is smoking cessation and behavior change. We are looking forward to share our activities and thoughts and to start a discussion with the community.
RT @GEMH_lab: What is the GEMH Lab?: https://t.co/9O8TbvvYuP via @YouTube
RT @PlayNiceInst: @awintory More science: We've got data from 3-yr study showing drops in depressive feelings after playing Journey (Flower…