DEEP research nominated for the Klokhuis Science Prize 2020 - VOTE NOW!

16-10-2020

Can a Virtual Reality game help with anxiety or stress? 

Our research on the efficacy of the game DEEP has been nominated for the Klokhuis Science prize 2020! 
Klokhuis is a well-known educational TV show for children in the Netherlands and the winner will be featured in one of their episodes. Votes are open until November 13th via the link below. The project is called "Hoe kan een spel helpen als je vaak bang bent?" Please vote and share if you can! 

Click here: 
https://www.hetklokhuis.nl/algemeen/Klokhuis%20Wetenschapsprijs?fbclid=IwAR3tMFghWAQv_1j3wgy-XEeJUeTJ-hhgRCoTSKam1LcEDxubdVkfd3jIXPM 

Author

Joanneke Weerdmeester
Reseacher and consultant at GEMH Lab

Behavioural scientist, lecturer, consultant, gamer, dungeon master, language enthusiast, and lover of all things geeky. Passionate about creating and validating interventions and interactive experiences that can help us understand and manage our well-being in a playful and meaningful way.

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