• Project Lead
    Elke Schoneveld
    Category
    Anxiety | Depression
    Project status
    Completed

    MindLight - Childhood Anxiety Prevention

    Many children have difficulties with fearful situations and are anxious. Interventions can help to teach children to cope effectively with anxiety-inducing situations. In our project, we rigorously tested whether an intervention in the form of a video game (MindLight) is effective in significantly reducing anxiety symptoms in children 8-12 years old. We did this by comparing MindLight to 1) a commercial game and 2) the gold-standard, cognitive-behavioural therapy for anxiety (Coping Cat). Furthermore, we evaluated the motivational characteristics of MindLight and for whom (e.g., age and gender differences) it is effective.

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    Project Team
    • Elke Schoneveld avatar Elke Schoneveld

    • Anna Lichtwarck-Aschoff avatar Anna Lichtwarck-Aschoff

    • Isabela Granic avatar Isabela Granic

    • Rutger Engels avatar Rutger Engels

    • Geert Verheijen avatar Geert Verheijen

    • Tom Hollenstein avatar Tom Hollenstein

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  • Project Lead
    Marieke van Rooij
    Category
    Anxiety | Depression
    Project status
    Completed

    Gaming Against Anxiety: New Methodology for Personalized Game Interventions

    Anxiety disorders are among the most common psychopathologies in children. This project investigates the effects of a biofeedback virtual reality game (DEEP) on breathing and anxiety-related symptoms in anxious children and develops new algorithms to detect changes in the player’s behavior during the game. The aim is to enable game interventions that are personalized to each individual child.

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    Project Team
    • Marieke van Rooij avatar Marieke van Rooij

    • Isabela Granic avatar Isabela Granic

    • Adam Lobel avatar Adam Lobel

    • Owen Harris avatar Owen Harris

    • Niki Smit avatar Niki Smit

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  • Project Lead
    Lieke Wijnhoven
    Category
    Anxiety | Depression
    Project status
    Completed

    The Effect of the Game "MindLight" on Anxiety Symptoms of Children with an Autism Spectrum Disorder

    Because anxiety is an important cause of impairment for children with an Autism Spectrum Disorder (ASD), it is necessary that effective anxiety interventions are implemented for these children. Recently, a serious game called "MindLight" has been developed that is focused on decreasing anxiety in children. It is expected that MindLight is an effective anxiety treatment for children with an autism spectrum disorder.

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    Project Team
    • Lieke Wijnhoven avatar Lieke Wijnhoven

    • Isabela Granic avatar Isabela Granic

    • Rutger Engels avatar Rutger Engels

    • Daan Creemers avatar Daan Creemers

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  • Project Lead
    Anouk Tuijnman
    Category
    Anxiety | Depression
    Project status
    Writing Dissertation

    Social Games as Prevention Tools for Depression in Adolescents

    In my PhD project I study social games for the prevention of depression. In my project I take part in both the development and testing of games. I want to use video games to help youth become more emotionally resilient and to decrease the stigma that surrounds depression. I do this in close collaboration with other researchers and game designers. I am particularly interested in games that are played in a social context, because I believe that both social threat and social support are key factors in the development and maintenance of depression.

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    Project Team
    • Anouk Tuijnman avatar Anouk Tuijnman

    • Rutger Engels avatar Rutger Engels

    • Isabela Granic avatar Isabela Granic

    • Marloes Kleinjan avatar Marloes Kleinjan

    • Ken Koontz avatar Ken Koontz

    • Erik van den Berge avatar Erik van den Berge

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  • Project Lead
    Aniek Wols
    Category
    Anxiety | Depression
    Project status
    Completed

    Are Improvements in Anxiety Associated with How Children Play MindLight?

    The video game MindLight has been found to be an effective anxiety prevention program (see project: MindLight - Childhood Anxiety Prevention). However, we don’t know whether the clinical techniques incorporated in the game were responsible for the observed changes in anxiety symptoms. In this project we examined how children play MindLight, to what extent they interact with the clinical techniques in the game and how that relates to their anxiety improvements.

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    Project Team
    • Aniek Wols avatar Aniek Wols

    • Anna Lichtwarck-Aschoff avatar Anna Lichtwarck-Aschoff

    • Elke Schoneveld avatar Elke Schoneveld

    • Isabela Granic avatar Isabela Granic

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