Projects

  • Project Lead
    Aniek Wols
    Category
    Anxiety | Depression
    Project status
    Completed

    Are Improvements in Anxiety Associated with How Children Play MindLight?

    The video game MindLight has been found to be an effective anxiety prevention program (see project: MindLight - Childhood Anxiety Prevention). However, we don’t know whether the clinical techniques incorporated in the game were responsible for the observed changes in anxiety symptoms. In this project we examined how children play MindLight, to what extent they interact with the clinical techniques in the game and how that relates to their anxiety improvements.

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    Project Team
    • Aniek Wols avatar Aniek Wols

    • Anna Lichtwarck-Aschoff avatar Anna Lichtwarck-Aschoff

    • Elke Schoneveld avatar Elke Schoneveld

    • Isabela Granic avatar Isabela Granic

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  • Project Lead
    Angela Schuurmans
    Category
    Anxiety | Depression
    Project status
    Completed

    Dojo - A Videogame Intervention to Decrease Anxiety and Externalising Problems in Youth

    Many youth are having problems with regulating their emotions, which could - over time - result in anxiety and/or externalizing problems. Two projects tested the videogame intervention Dojo that teaches youth relaxation techniques in order to improve their emotion regulation. One project focused on preventing the exacerbation of anxiety among adolescents in high-schools. The other projects focused on youth with externalizing problems - often with co-morbid anxiety - in residential care.

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    Project Team
    • Isabela Granic avatar Isabela Granic

    • Angela Schuurmans avatar Angela Schuurmans

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  • Project Lead
    GEMH Lab
    Category
    Anxiety | Depression
    Project status
    Preparation

    Reducing Stress Through Virtual Social Support

    People with large social networks on average live longer, happier, less stressed lives. We can potentially leverage video games and virtual spaces to increase the experience of social support and impact daily stress and anxiety. Therefore, this project aims to show that virtual social support can lower stress, and potentially impact stress coping behaviours.

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    Project Team
    • Isabela Granic avatar Isabela Granic

    • Marieke van Rooij avatar Marieke van Rooij

    • Maaike Verhagen avatar Maaike Verhagen

    • Ken Koontz avatar Ken Koontz

    • Erik van den Berge avatar Erik van den Berge

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