Anouk Poppelaarsonline

Short bio

PhD candidate interested in using social regulation of emotion and multidisciplinary game design to promote mental health in youth. Disheveled multi-tasker and provider of snacks.

Top-3 games
  1. Keep Talking and Nobody Explodes
  2. Monument Valley
  3. Betrayal at House on the Hill (board game)
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''Fear is a superpower. Fear can make you faster, and cleverer , and stronger. Fear doesn’t have to make you cruel or cowardly. Fear can make you kind.''

Steven Moffat

About me


I am a PhD-candidate at the Developmental Psychopathology program of the Behavioural Science Institute in Nijmegen. In my doctorial research I plan to design and test a video game to help youth cope with stress and promote emotional resilience.

Prior to my appointment as PhD-candidate, I obtained a master's degree in Communication Science and a research master degree in Behavioural Science at the Radboud University Nijmegen. During my research master,  I collaborated with the GEMH lab to help design and study a video game to train inhibitory control. Working within this multidisciplinary team I became passionate about the potential of video games as a research and intervention tool. 


Projects I’ve worked on

  • Category
    Substance Abuse
    Date
    22/09/2020
    Study/Course
    Location

    Designing and Testing a Game Intervention to Help Youth Quit Smoking

    About the project

    Smoking is one of the leading public health problems in the world. In the Netherlands today, still 1 in 4 youth between the ages of 16 and 25 smoke. Even more worrisome is that there are almost no evidence-based interventions available to help them quit smoking. That’s why we, in collaboration with scientists, game designers and smoking youth, developed and tested a game to help youth quit smoking. HitnRun is a mobile game in which you can train your impulse control, and in which you collaborate in teams, support each other’s quit attempts, and compete against other teams.

    view this project

  • Category
    Resilience
    Date
    24/04/2018
    Study/Course
    Location

    Facing the Challenge Together: a Social Game for Emotional Resilience

    About the project

    Our research aims to transform young people’s mental health by developing and testing a social game for resiliency when facing stress events. Working in collaboration with the Award winning studio Aardman Animations, we want to harness the important mental health implications of both social support and mindsets, to develop a fun and engaging intervention.

    view this project

My updates

  • 30
    June
    About the event

    Indigo 2017

    Location

    De Lik, Utrecht

    Dutch Game Garden invites you to INDIGO, the showcase for the finest, most outstanding games by independent developers.

  • 07
    March
    UNTILL
    09
    March
    About the event

    International Convention of Psychological Science (ICPS)

    Location

    Paris, France

My publications

  • Do smokers devaluate smoking cues after go/nogo training?

    Scholten, H., Granic, I., Chen, Z., Veling, H., & Luijten, M. (2019). Psychology & Health, 34(5), 609-625. doi: 10.1080/08870446.2018.1554184

    Author: Hanneke Scholten

    Upload date: 01-29-2019

  • Use of the Principles of Design Thinking to Address Limitations of Digital Mental Health Interventions for Youth: Viewpoint

    Scholten, H., & Granic, I. (2019). Journal of Medial Internet Research, 21(1), e11528. doi: 10.2196/11528

    Author: Hanneke Scholten

    Upload date: 06-16-2020

  • Behavioral Trainings and Manipulations to Reduce Delay Discounting: A Systematic Review.

    Scholten, H., Scheres, A., De Water, E., Graf, U., Granic, I., & Luijten, M. (2019). Psychonomic Bulletin and Review, 26, 1803-1849. doi: 10.3758/s13423-019-01629-2

    Author: Hanneke Scholten

    Upload date: 07-03-2019

  • When Winning is Losing: A Randomized Controlled Trial Testing a Video Game to Train Food-Specific Inhibitory Control

    Poppelaars, A., Scholten, H., Granic, I., Veling, H., Johnson-Glenberg, M. C., & Luijten, M. (2018). Appetite, 129, 143-154. doi: 10.1016/j.appet.2018.06.039

    Author: Anouk Poppelaars

    Upload date: 10-01-2018

  • A Randomized Controlled Trial to Test the Effectiveness of a Peer-Based Social Mobile Game Intervention to Reduce Smoking in Youth

    Scholten, H., Luijten, M., & Granic, I. (2019). Development and Psychopathology, 31, 1923-1943. doi: 10.1017/S0954579419001378

    Author: Hanneke Scholten

    Upload date: 06-17-2020

Worked together with

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Ken Koontz

In house game designer, artist, producer and lover of games. I bring diversity, design experience and the NOISE!!!!

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Creative Director

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Isabela Granic

Professor and Chair of the Developmental Psychopathology department in the Behavioural Science Institute; writer; voracious podcast consumer; mother of two upstanding little gamers

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Director of GEMH Lab

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Hanneke Scholten

Researcher, interdisciplinary work and collaboration, wants to understand the how's and why's, loves her high heels and coffee in the morning, walks and talks too fast.

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Postdoctoral researcher

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Maartje Luijten

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Assistant Professor

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Maaike Verhagen

Assistant Professor within the Developmental Psychopathology group of the Behavioural Science Institute

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Assistant Professor

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