Anouk Poppelaarsonline

Short bio

PhD candidate interested in using social regulation of emotion and multidisciplinary game design to promote mental health in youth. Disheveled multi-tasker and provider of snacks.

Top-3 games
  1. Keep Talking and Nobody Explodes
  2. Monument Valley
  3. Betrayal at House on the Hill (board game)
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''Fear is a superpower. Fear can make you faster, and cleverer , and stronger. Fear doesn’t have to make you cruel or cowardly. Fear can make you kind.''

Steven Moffat

About me


I am a PhD-candidate at the Developmental Psychopathology program of the Behavioural Science Institute in Nijmegen. In my doctorial research I plan to design and test a video game to help youth cope with stress and promote emotional resilience.

Prior to my appointment as PhD-candidate, I obtained a master's degree in Communication Science and a research master degree in Behavioural Science at the Radboud University Nijmegen. During my research master,  I collaborated with the GEMH lab to help design and study a video game to train inhibitory control. Working within this multidisciplinary team I became passionate about the potential of video games as a research and intervention tool. 


Projects I’ve worked on

  • Category
    Substance Abuse
    Date
    16/12/2018
    Study/Course
    Location

    Designing and Testing a Video Game to Help Youth Quit Smoking

    About the project

    Smoking is one of the leading public health problems in the world. Currently, there is no evidence-based intervention program available to help youth and young adults quit smoking. Besides the lack of high-quality research, recruitment and retention of youth and young adults are two of the most challenging aspects of the implementation and evaluation of smoking cessation interventions. We argue that limitations in current smoking cessation interventions for youth can be maximally addressed by using video games as interventions. In the current project a video game will be developed and tested on its effectiveness and mechanisms of change to help youth and young adults quit smoking.

    view this project

  • Category
    Resilience
    Date
    24/04/2018
    Study/Course
    Location

    Facing the Challenge Together: a Social Game for Emotional Resilience

    About the project

    Our research aims to transform young people’s mental health by developing and testing a social game for resiliency when facing stress events. Working in collaboration with the Award winning studio Aardman Animations, we want to harness the important mental health implications of both social support and mindsets, to develop a fun and engaging intervention.

    view this project

My updates

  • 30
    June
    About the event

    Indigo 2017

    Location

    De Lik, Utrecht

    Dutch Game Garden invites you to INDIGO, the showcase for the finest, most outstanding games by independent developers.

My publications

Worked together with

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Ken Koontz

In house game designer, artist, producer and lover of games. I bring diversity, design experience and the NOISE!!!!

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Creative Director

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Isabela Granic

Professor and Chair of the Developmental Psychopathology department in the Behavioural Science Institute; writer; voracious podcast consumer; mother of two upstanding little gamers

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Director of GEMH Lab

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Hanneke Scholten

Researcher, multidisciplinary work and collaboration, wants to understand the how's and why's, loves her high heels and coffee in the morning, walks and talks too fast.

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PhD-Candidate

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Maartje Luijten

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Assistant Professor

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Maaike Verhagen

Assistant Professor within the Developmental Psychopathology group of the Behavioural Science Institute

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Assistant Professor

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