PhD candidate interested in using social regulation of emotion and multidisciplinary game design to promote mental health in youth. Disheveled multi-tasker and provider of snacks.
''Fear is a superpower. Fear can make you faster, and cleverer , and stronger. Fear doesn’t have to make you cruel or cowardly. Fear can make you kind.''
I am a PhD-candidate at the Developmental Psychopathology program of the Behavioural Science Institute in Nijmegen. In my doctorial research I plan to design and test a video game to help youth cope with stress and promote emotional resilience.
Prior to my appointment as PhD-candidate, I obtained a master's degree in Communication Science and a research master degree in Behavioural Science at the Radboud University Nijmegen. During my research master, I collaborated with the GEMH lab to help design and study a video game to train inhibitory control. Working within this multidisciplinary team I became passionate about the potential of video games as a research and intervention tool.
Smoking is one of the leading public health problems in the world. Currently, there is no evidence-based intervention program available to help youth and young adults quit smoking. Besides the lack of high-quality research, recruitment and retention of youth and young adults are two of the most challenging aspects of the implementation and evaluation of smoking cessation interventions. We argue that limitations in current smoking cessation interventions for youth can be maximally addressed by using video games as interventions. In the current project a video game will be developed and tested on its effectiveness and mechanisms of change to help youth and young adults quit smoking.
Our research aims to transform young people’s mental health by developing and testing a social game for resiliency when facing stress events. Working in collaboration with the Award winning studio Aardman Animations, we want to harness the important mental health implications of both social support and mindsets, to develop a fun and engaging intervention.
RT @GEMH_Lab: If you are interested in internalizing psychopathology be sure to check out the 13.00 symposium "Innovative Approaches to Int…
RT @GEMH_Lab: A new theme month! GEMH Lab - You are not alone, you can talk about it! https://t.co/D1bgDe62cC https://t.co/DzbIFdhKyg
RT @anouk_tuijnman: A new theme month! GEMH Lab - You are not alone, you can talk about it! https://t.co/1FVVLkeMgY
RT @GEMH_Lab: Check out our DIY on dealing with anxiety and depression: https://t.co/3sKEnTVKjK
A new year is upon us, and for many of us, this means it is a time of reflection and resolutions. No matter what changes you might want to make, you need to believe you can! Therefore this month theme is centered around mindsets, how you view yourself, your abilities and characteristics.
Thoughts on bullying and support in a digital world in light of next week's "Week against Bullying."
Stress, it may be an inevitable part of life. Yet by many stress is viewed as uncontrollable and even dangerous. But what if we could rewire our brains to make stress our friend rather than our enemy?
Poppelaars, A., Scholten, H., Granic, I., Veling, H., Johnson-Glenberg, M. C., & Luijten, M. (2018). When winning is losing: A randomized controlled trial testing a video game to train food-specific inhibitory control. Appetite, 129, 143-154. doi: 10.1016/j.appet.2018.06.039
Author: Anouk Poppelaars
Upload date: 10-01-2018
Scholten, H., Granic, I., Chen, Z., Veling, H., & Luijten, M. (2019). Do smokers devaluate smoking cues after go/nogo training? Psychology & Health, 34(5), 609-625. doi: 10.1080/08870446.2018.1554184
Author: Hanneke Scholten
Upload date: 01-29-2019