PhD candidate interested in using social regulation of emotion and multidisciplinary game design to promote mental health in youth. Disheveled multi-tasker and provider of snacks.
''Fear is a superpower. Fear can make you faster, and cleverer , and stronger. Fear doesn’t have to make you cruel or cowardly. Fear can make you kind.''
I am a PhD-candidate at the Developmental Psychopathology program of the Behavioural Science Institute in Nijmegen. In my doctorial research I plan to design and test a video game to help youth cope with stress and promote emotional resilience.
Prior to my appointment as PhD-candidate, I obtained a master's degree in Communication Science and a research master degree in Behavioural Science at the Radboud University Nijmegen. During my research master, I collaborated with the GEMH lab to help design and study a video game to train inhibitory control. Working within this multidisciplinary team I became passionate about the potential of video games as a research and intervention tool.
Smoking is one of the leading public health problems in the world. In the Netherlands today, still 1 in 4 youth between the ages of 16 and 25 smoke. Even more worrisome is that there are almost no evidence-based interventions available to help them quit smoking. That’s why we, in collaboration with scientists, game designers and smoking youth, developed and tested a game to help youth quit smoking. HitnRun is a mobile game in which you can train your impulse control, and in which you collaborate in teams, support each other’s quit attempts, and compete against other teams.
Our research aims to transform young people’s mental health by developing and testing a social game for resiliency when facing stress events. Working in collaboration with the Award winning studio Aardman Animations, we want to harness the important mental health implications of both social support and mindsets, to develop a fun and engaging intervention.
Scholten, H., Luijten, M., Poppelaars, A., Johnson-Glenberg, M. C., & Granic, I. (2021). Health Psychology, 40(12), 998-1008. https://doi.org/10.1037/hea0001068
Author: Hanneke Scholten
Upload date: 07-01-2021
Poppelaars, A., Scholten, H., Granic, I., Veling, H., Johnson-Glenberg, M. C., & Luijten, M. (2018). Appetite, 129, 143-154. doi: 10.1016/j.appet.2018.06.039
Author: Anouk Poppelaars
Upload date: 10-01-2018
Video Games, Adolescence, Developmental Psychopathology, Social Support
Author: Anouk Poppelaars
Upload date: 11-02-2024
Scholten, H., Luijten, M., & Granic, I. (2019). Development and Psychopathology, 31, 1923-1943. doi: 10.1017/S0954579419001378
Author: Hanneke Scholten
Upload date: 06-17-2020
Scholten, H., & Granic, I. (2019). Journal of Medical Internet Research, 21(1), e11528. doi: 10.2196/11528
Author: Hanneke Scholten
Upload date: 06-16-2020
H. Scholten (2020). Designing and testing a game intervention to help youth quit smoking. Doctoral Thesis. Radboud University.
Author: Hanneke Scholten
Upload date: 01-30-2020
Scholten, H., Scheres, A., De Water, E., Graf, U., Granic, I., & Luijten, M. (2019). Psychonomic Bulletin and Review, 26, 1803-1849. doi: 10.3758/s13423-019-01629-2
Author: Hanneke Scholten
Upload date: 07-03-2019
Scholten, H., Granic, I., Chen, Z., Veling, H., & Luijten, M. (2019). Psychology & Health, 34(5), 609-625. doi: 10.1080/08870446.2018.1554184
Author: Hanneke Scholten
Upload date: 01-29-2019