Ken Koontzonline

Short bio

In house game designer, artist, producer and lover of games. I bring diversity, design experience and the NOISE!!!!

Top-3 games
  1. Dota Underlords
  2. Fell Seal: Arbiter's Mark
  3. World of Warcraft
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My Website

“Design can be art. Design can be aesthetics. Design is so simple, that’s why it is so complicated.”

Paul Rand

About me

My background in the arts and architectural design have afforded me the ability to engage in projects that cross the disciplines of visual art and design, combined with my love of visual media and entertainment I find myself passionate about developing video games.  I view development with perspective from both art and design.  Through exploration, experience and sheer desire for discovery, my approach constantly jumps over the edge of the two disciplines to find the best solution for creating a fun and aesthetically appealing game environment.

I love this quote because in games, the best ones are always simple to grasp (i.e. put the ball in the basket or capture your opponents king) however these games take a lot of time to master (Basketball or Chess).  I believe games find depth not in the amount of options/features the player has but in the number of strategies the player can develop.  Now fuse in visual aesthetics that can enhance an emotional connection or trigger a memory in the player and a deep satisfying experience can ensue.

Projects I’ve worked on

  • Category
    Resilience
    Date
    29/11/2020
    Study/Course
    Location

    Reducing Stress Through Virtual Social Support

    About the project

    People with large social networks on average live longer, happier, less stressed lives. We can potentially leverage video games and virtual spaces to increase the experience of social support and impact daily stress and anxiety. Therefore, this project aims to show that virtual social support can lower stress, and potentially impact stress coping behaviours.

    view this project

  • Category
    Depression
    Date
    29/11/2020
    Study/Course
    Location

    Social Games as Prevention Tools for Depression in Adolescents

    About the project

    In my PhD project I study social games for the prevention of depression. In my project I take part in both the development and testing of games. I want to use video games to help youth become more emotionally resilient and to decrease the stigma that surrounds depression. I do this in close collaboration with other researchers and game designers. I am particularly interested in games that are played in a social context, because I believe that both social threat and social support are key factors in the development and maintenance of depression.

    view this project

  • Category
    Substance Abuse
    Date
    29/11/2020
    Study/Course
    Location

    Designing and Testing a Game Intervention to Help Youth Quit Smoking

    About the project

    Smoking is one of the leading public health problems in the world. In the Netherlands today, still 1 in 4 youth between the ages of 16 and 25 smoke. Even more worrisome is that there are almost no evidence-based interventions available to help them quit smoking. That’s why we, in collaboration with scientists, game designers and smoking youth, developed and tested a game to help youth quit smoking. HitnRun is a mobile game in which you can train your impulse control, and in which you collaborate in teams, support each other’s quit attempts, and compete against other teams.

    view this project

  • Category
    Resilience
    Date
    24/04/2018
    Study/Course
    Location

    Facing the Challenge Together: a Social Game for Emotional Resilience

    About the project

    Our research aims to transform young people’s mental health by developing and testing a social game for resiliency when facing stress events. Working in collaboration with the Award winning studio Aardman Animations, we want to harness the important mental health implications of both social support and mindsets, to develop a fun and engaging intervention.

    view this project

  • Category
    Gaming
    Date
    23/04/2018
    Study/Course
    Location

    Control Over Automatic Action Tendencies Under Threat: A Biofeedback Training in Virtual Reality

    About the project

    Fast and accurate decision making in threatening situations is vital for police officers on duty. However, under threat, people tend to react impulsively and lack cognitive control. This is why police officers need to train control over their responses to threat as much as possible. To enable this, we develop a virtual training environment with real-time biofeedback. We combine virtual reality and biofeedback to create a personalized, realistic training experience, while honing state-of-the-art technology and psychophysical theory.

    view this project

  • Category
    Resilience
    Date
    31/08/2020
    Study/Course
    Location

    Excavo: Realigning Your Digital Life

    About the project

    Digital media are designed to serve many different functions: socialising, working, building relationships, as well as playing and being entertained. In this project, we seek to understand the impact of different features of digital media, and help youth align what they value and love with what they do on digital platforms, in order to increase wellbeing and coherent identity development.

    view this project

My updates

  • 30
    June
    About the event

    Indigo 2017

    Location

    De Lik, Utrecht

    Dutch Game Garden invites you to INDIGO, the showcase for the finest, most outstanding games by independent developers.

  • 15
    October
    UNTILL
    18
    October
    About the event

    CHI Play 2017

    Location

    Pakhuis De Zwijger, Amsterdam

    CHI PLAY is an international and interdisciplinary conference for researchers and professionals across all areas of play, games and human-computer interaction.

  • 02
    June
    About the event

    Symposium Health Games

    Location

    University of Utrecht

    Anouk Tuijnman from the GEMH lab will give a presentation on Applied Games and Mental Health: Moving Stories. Moving Stories will also be shown at the demo session.

  • 26
    February
    About the event

    Games for Mental Health in the Lowlands

    Location

    KU Leuven

    The symposium will be held in the renovated building 'Collegium Veteranorum'

  • 24
    October
    UNTILL
    26
    October
    About the event

    VR Days

    Location

    DeLaMar Theatre/Kromhouthal

    VR Days Europe is a 3-day celebration of Virtual and Augmented content, creativity and innovation.

  • 19
    October
    UNTILL
    23
    October
    About the event

    Cinekid for Professionals

    Location

    Pakhuis de Zwijger

    Cinekid for Professionals is an international industry event during the Cinekid Festival in October, this year streaming online.

My publications

Worked together with

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Isabela Granic

Professor and Chair of the Developmental Psychopathology department in the Behavioural Science Institute; writer; voracious podcast consumer; mother of two upstanding little gamers

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Director of GEMH Lab

Contact
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Hanneke Scholten

Researcher, interdisciplinary work and collaboration, wants to understand the how's and why's, loves her high heels and coffee in the morning, walks and talks too fast.

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Assistant Professor, Co-Director of GEMH Lab

Contact
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Maaike Verhagen

Assistant Professor within the Developmental Psychopathology group of the Behavioural Science Institute

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Assistant Professor

Contact
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Marieke van Rooij

Assistant prof. and data geek at the GEMH lab, dynamical modelling, personalisation, wants to put the I back into AI, news junkie, cat lover.

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Assistant Professor

Contact
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Erik van den Berge

Game developer, VR-guru, mocap artist, animator, video editor and all-round problem solver. Avid gamer, movie lover and dabbling photographer.

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Game Designer

Contact
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Anouk Tuijnman

I am a passionate researcher interested in improving the well-being of young people with the use of innovative interventions.

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PhD-Candidate

Contact
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Hiromitsu Morita

researcher; ponderer; explorer

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Researcher

Contact
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Joanneke Weerdmeester

Researcher, psychologist, PhD-candidate, gamer, dungeon master, language enthusiast and lover of all things geeky.

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PhD-Candidate

Contact
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Evan Hirsch
BFA Industrial Design

I work with clients to design ecosystems, adapt bleeding edge research and develop end-to-end strategies that help improve the lives of their patients, practitioners and users.

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Executive Creative Director - Collaborator

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Maartje Luijten

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Assistant Professor

Contact
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Wil Cunningham

William Cunningham is a Professor in the Department of Psychology at the University of Toronto and holds a cross appointment in the Marketing Area at the Rotman School. Research and Teaching interests in: Affective Science, Social Cognition, Neuroscience, Attitude and Evaluation

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Associate Professor, University of Toronto

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