Ken Koontzonline

Short bio

In house game designer, artist, producer and lover of games. I bring diversity, design experience and the NOISE!!!!

Top-3 games
  1. Divinity: OS 2
  2. Heroes of The Storm
  3. Warframe
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“Design can be art. Design can be aesthetics. Design is so simple, that’s why it is so complicated.”

Paul Rand

About me

My background in the arts and architectural design have afforded me the ability to engage in projects that cross the disciplines of visual art and design, combined with my love of visual media and entertainment I find myself passionate about developing video games.  I view development with perspective from both art and design.  Through exploration, experience and sheer desire for discovery, my approach constantly jumps over the edge of the two disciplines to find the best solution for creating a fun and aesthetically appealing game environment.

I love this quote because in games, the best ones are always simple to grasp (i.e. put the ball in the basket or capture your opponents king) however these games take a lot of time to master (Basketball or Chess).  I believe games find depth not in the amount of options/features the player has but in the number of strategies the player can develop.  Now fuse in visual aesthetics that can enhance an emotional connection or trigger a memory in the player and a deep satisfying experience can ensue.

Projects I’ve worked on

  • Category
    Substance Abuse
    Date
    14/08/2018
    Study/Course
    Location

    Designing and Testing a Video Game to Help Youth Quit Smoking

    About the project

    Smoking is one of the leading public health problems in the world. Currently, there is no evidence-based intervention program available to help youth and young adults quit smoking. Besides the lack of high-quality research, recruitment and retention of youth and young adults are two of the most challenging aspects of the implementation and evaluation of smoking cessation interventions. We argue that limitations in current smoking cessation interventions for youth can be maximally addressed by using video games as interventions. In the current project a video game will be developed and tested on its effectiveness and mechanisms of change to help youth and young adults quit smoking.

    view this project

  • Category
    Resilience
    Date
    24/04/2018
    Study/Course
    Location

    Facing the Challenge Together: a Social Game for Emotional Resilience

    About the project

    Our research aims to transform young people’s mental health by developing and testing a social game for resiliency when facing stress events. Working in collaboration with the Award winning studio Aardman Animations, we want to harness the important mental health implications of both social support and mindsets, to develop a fun and engaging intervention.

    view this project

  • Category
    Depression
    Date
    30/10/2017
    Study/Course
    Location

    Information Sampling in Depression

    About the project

    In this project, we aim to take a closer look at the way in which information is being sampled and integrated in individuals suffering from or at risk for depression. Since human beings are only able to perceive and process a limited amount of information, we have evolved to sample parts of information instead and attempt to draw accurate and workable conclusions based on the sample available to us. We have reason, however, to think that this process may be affected in depression, and aim to find out how exactly using methods such as behavioural computational modeling.

    view this project

My updates

  • 30
    June
    About the event

    Indigo 2017

    Location

    De Lik, Utrecht

    Dutch Game Garden invites you to INDIGO, the showcase for the finest, most outstanding games by independent developers.

  • 15
    October
    UNTILL
    18
    October
    About the event

    CHI Play 2017

    Location

    Pakhuis De Zwijger, Amsterdam

    CHI PLAY is an international and interdisciplinary conference for researchers and professionals across all areas of play, games and human-computer interaction.

  • 02
    June
    About the event

    Symposium Health Games

    Location

    University of Utrecht

    Anouk Tuijnman from the GEMH lab will give a presentation on Applied Games and Mental Health: Moving Stories. Moving Stories will also be shown at the demo session.

  • 26
    February
    About the event

    Games for Mental Health in the Lowlands

    Location

    KU Leuven

    The symposium will be held in the renovated building 'Collegium Veteranorum'

  • 24
    October
    UNTILL
    26
    October
    About the event

    VR Days

    Location

    DeLaMar Theatre/Kromhouthal

    VR Days Europe is a 3-day celebration of Virtual and Augmented content, creativity and innovation.

My publications

Worked together with

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Anouk Tuijnman

Clinical child psychologist and PhD Candidate interested in gamedesign, -research and –play. Also known as: Game Night General; World Traveler; Pokémon Master.

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PhD-Candidate

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Joanneke Weerdmeester

Researcher, psychologist, PhD-candidate, gamer, language enthusiast and lover of all things geeky.

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PhD-Candidate

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Isabela Granic

Professor and Chair of the Developmental Psychopathology department in the Behavioural Science Institute; writer; voracious podcast consumer; mother of two upstanding little gamers

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Director of GEMH Lab

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Hanneke Scholten

Researcher, multidisciplinary work and collaboration, wants to understand the how's and why's, loves her high heels and coffee in the morning, walks and talks too fast.

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PhD-Candidate

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Maartje Luijten

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Assistant Professor

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Erik van den Berge

Game designer, VR-guru, mocap artist, animator, video editor and all-round problem solver. Avid gamer, movie lover and dabbling photographer.

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Game Designer

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Marieke van Rooij

Assistant prof. and data geek at the GEMH lab, dynamical modelling, personalisation, wants to put the I back into AI, news junkie, cat lover.

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Assistant Professor

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Evan Hirsch
BFA Industrial Design

I work with clients to design ecosystems, adapt bleeding edge research and develop end-to-end strategies that help improve the lives of their patients, practitioners and users.

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Executive Creative Director - Collaborator

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Wil Cunningham

William Cunningham is a Professor in the Department of Psychology at the University of Toronto and holds a cross appointment in the Marketing Area at the Rotman School. Research and Teaching interests in: Affective Science, Social Cognition, Neuroscience, Attitude and Evaluation

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Associate Professor, University of Toronto

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