Researcher, interdisciplinary work and collaboration, wants to understand the how's and why's, loves her high heels and coffee in the morning, walks and talks too fast.
"Nothing any good, isn’t hard"
I was born in the Netherlands and obtained my Bachelor Pedagogy and Educational Sciences and Research Master Behavioural Science at the Radboud University Nijmegen. In my second Research Master year I tested the effectiveness of an immersive 3D video game, Dojo, in preventing adolescents’ anxiety problems. Running the project and talking to the adolescents in the study, I became enthusiastic about the impact and possible reach of video games for mental health. With my PhD project in the Games for Emotional and Mental Health Lab, I designed and tested a game to help youth quit smoking, since there is no intervention available for this age group. I was not only interested in the effectiveness of the intervention, but also wanted to understand why youth smoke and whether they want to quit, and how and why this game could achieve smoking cessation in young people. To do this, I took a multidisciplinary approach: I collaborated with game designers and programmers and used a variety of methods, such as a design thinking, participatory design, experimental cognitive tasks, text-based analyses, and electroencephalography (EEG). In my current position as postdoctoral researcher in the GEMH Lab, I am focusing on the emotional and mental health of youth. I am driven to have an impact on as many youth as possible by taking away projects from the ‘scientific ivory tower' and bringing them into the lives of young people. To reach that goal I believe that we need to shift our perspective and update the methods that we use: it is essential to focus on participatory design, real time individual data, inter- and transdisciplinary collaborations, and implementation science. Based on these values, I have been (and still are) a vocal proponent of the potential impact of interactive media on behavior change and social and emotional health. To this end, I have published my work in a diverse set of international journals and delivered over 50 presentations, workshops, and lectures on this topic to audiences of diverse backgrounds, including the scientific community, parents, youth, teachers, designers, and psychologists.
Smoking is one of the leading public health problems in the world. In the Netherlands today, still 1 in 4 youth between the ages of 16 and 25 smoke. Even more worrisome is that there are almost no evidence-based interventions available to help them quit smoking. That’s why we, in collaboration with scientists, game designers and smoking youth, developed and tested a game to help youth quit smoking. HitnRun is a mobile game in which you can train your impulse control, and in which you collaborate in teams, support each other’s quit attempts, and compete against other teams.
We are in the midst of a global transition in which digital “screens” are no longer simply entertainment devices and distractions; rather, young people are currently living in a hybrid reality that links digital spaces to offline contexts. It is clear that the current generation of young people is growing up in a digital ecosystem unprecedented in its ubiquity and complexity! With Echo, we aim to create a space that helps young people connect authentically with others and themselves.
Social media are immensely popular, and - as it happens - a dense source of social information. In this project, we investigate what sort of information and experiences young people encounter on these social media, and how these things relate to their mental wellbeing, as well as how young people's momentary wellbeing relates to their social media behaviours.
Welcome to Detour, the innovative mobile game designed to help youths quit smoking by offering guidance, social support, and goal setting. Developed by a team of researchers, game developers, and youths, Detour utilizes cutting-edge psychology research to distract from smoking urges, build healthier habits, and focus on a smoke-free future. With daily reminders, just-in-time interventions, and a habit tracker feature for motivation, Detour empowers young individuals to lead healthier, happier lives. Join the community today and take the first step toward a smoke-free future!
Griffioen, N., Scholten, H., Lichtwarck-Aschoff, A. et al. Heterogeneity in some relationships between social media use and emerging adults’ affective wellbeing. Curr Psychol (2022). https://doi.org/10.1007/s12144-022-04035-5
Author: Nastasia Griffioen
Upload date: 12-03-2022
Francis, K., Scholten, H., Granic, I., Lougheed, J., & Hollenstein, T. (2021). International Journal of Environmental Research and Public Health, 18(9), 4686. https://doi.org/10.3390/ijerph18094686
Author: Kathleen Francis
Upload date: 04-28-2022
Granic, I., Morita, H., & Scholten, H. (2020). Psychological Inquiry, 31(3), 258-270. https://doi.org/10.1080/1047840X.2020.1820225
Author: Isabela Granic
Upload date: 11-05-2021
Granic, I., Morita, H., & Scholten, H. (2020). Psychological Inquiry, 31(3), 195-223. https://doi.org/10.1080/1047840X.2020.1820214
Author: Isabela Granic
Upload date: 11-05-2021
Griffioen, N., Scholten, H., Lichtwarck-Aschoff, A. et al. (2021). Humanit Soc Sci Commun 8, 177. https://doi.org/10.1057/s41599-021-00863-1
Author: Nastasia Griffioen
Upload date: 07-20-2021
Scholten, H., Luijten, M., Poppelaars, A., Johnson-Glenberg, M. C., & Granic, I. (2021). Health Psychology, 40(12), 998-1008. https://doi.org/10.1037/hea0001068
Author: Hanneke Scholten
Upload date: 07-01-2021
Scholten, H., Luijten, M., & Granic, I. (2019). Development and Psychopathology, 31, 1923-1943. doi: 10.1017/S0954579419001378
Author: Hanneke Scholten
Upload date: 06-17-2020
Scholten, H., & Granic, I. (2019). Journal of Medical Internet Research, 21(1), e11528. doi: 10.2196/11528
Author: Hanneke Scholten
Upload date: 06-16-2020
Technology; mental health; smoking behavior; intervention science; transdisciplinary science
Author: Hanneke Scholten
Upload date: 06-02-2020
H. Scholten (2020). Designing and testing a game intervention to help youth quit smoking. Doctoral Thesis. Radboud University.
Author: Hanneke Scholten
Upload date: 01-30-2020
Scholten, H., Scheres, A., De Water, E., Graf, U., Granic, I., & Luijten, M. (2019). Psychonomic Bulletin and Review, 26, 1803-1849. doi: 10.3758/s13423-019-01629-2
Author: Hanneke Scholten
Upload date: 07-03-2019
Scholten, H., Granic, I., Chen, Z., Veling, H., & Luijten, M. (2019). Psychology & Health, 34(5), 609-625. doi: 10.1080/08870446.2018.1554184
Author: Hanneke Scholten
Upload date: 01-29-2019
Poppelaars, A., Scholten, H., Granic, I., Veling, H., Johnson-Glenberg, M. C., & Luijten, M. (2018). Appetite, 129, 143-154. doi: 10.1016/j.appet.2018.06.039
Author: Anouk Poppelaars
Upload date: 10-01-2018
Scholten, H., Malmberg, M., Lobel, A., Engels, R. C. M. E., & Granic, I. (2016). PloS One, 11(1), e0147763. doi: 10.1371/journal.pone.0147763
Author: Hanneke Scholten
Upload date: 01-27-2016
Jones, M., Griffioen, N., Shklovski, I., & Hanteer, O. (2022). Artificial Intimacy: An Exploration of the Personal and Intimate in Natural Language Processing Models. NordiCHI ’22: Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference, 1, 1-2.
Author: Nastasia Griffioen
Upload date: 10-08-2022
Morita, H., Griffioen, N., & Granic, I. (2022). Digital Media and the Dual Aspect of Adolescent Identity Development: The Effects of Digital Media Use on Adolescents’ Commitments and Self-Stories. In J. Nesi, E. Telzer, & M. Prinstein (Eds.), Handbook of Adolescent Digital Media Use and Mental Health (pp. 63-84). Cambridge: Cambridge University Press.
Author: Hiromitsu Morita
Upload date: 06-30-2022
N. Griffioen (2022). Limits at infinity: Exploring emerging adults' complex relationship with social media. Doctoral Thesis. Radboud University.
Author: Nastasia Griffioen
Upload date: 09-12-2022
Griffioen, N., Van Rooij, M., Lichtwarck-Aschoff, A., & Granic, I. (2021). From Wellbeing to Social Media Use and Back: Using a Novel Method to Assess the Bi-Directional Relationship Between Momentary Wellbeing and Social Media Use. Frontiers in Psychology: Human-Media Interaction, 12:789302.
Author: Nastasia Griffioen
Upload date: 12-24-2021
Griffioen, N., Van Rooij, M., Lichtwarck-Aschoff, A., & Granic, I. (2020). J Med Internet Res 2020;22(1):e15529.
Author: Nastasia Griffioen
Upload date: 01-28-2020