Hanneke Scholtenonline

Short bio

Researcher, interdisciplinary work and collaboration, wants to understand the how's and why's, loves her high heels and coffee in the morning, walks and talks too fast.

Top-3 games
  1. 30 Seconds (board game)
  2. Codenames (board game)
  3. Thomas was Alone
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"Nothing any good, isn’t hard"

F. Scott Fitzgerald

About me

I was born in the Netherlands and obtained my Bachelor Pedagogy and Educational Sciences and Research Master Behavioural Science at the Radboud University Nijmegen. In my second Research Master year I tested the effectiveness of an immersive 3D video game, Dojo, in preventing adolescents’ anxiety problems. Running the project and talking to the adolescents in the study, I became enthusiastic about the impact and possible reach of video games for mental health. With my PhD project in the Games for Emotional and Mental Health lab, I designed and tested a game to help youth quit smoking, since there is no intervention available for this age group. I was not only interested in the effectiveness of the intervention, but also wanted to understand why youth smoke and whether they want to quit, and how and why this game could achieve smoking cessation in young people. To do this, I took a multidisciplinary approach: I collaborated with game designers and programmers and used a variety of methods, such as a design thinking, participatory design, experimental cognitive tasks, text-based analyses, and electroencephalography (EEG). In my current position as postdoctoral researcher in the GEMH lab, I am focusing on the emotional and mental health of youth. I am driven to have an impact on as many youth as possible by taking away projects from the ‘scientific ivory tower' and bringing them into the lives of young people. To reach that goal I believe that we need to shift our perspective and update the methods that we use: it is essential to focus on participatory design, real time individual data, inter- and transdisciplinary collaborations, and implementation science. Based on these values, I have been (and still are) a vocal proponent of the potential impact of interactive media on behavior change and social and emotional health. To this end, I have published my work in a diverse set of international journals and delivered over 50 presentations, workshops, and lectures on this topic to audiences of diverse backgrounds, including the scientific community, parents, youth, teachers, designers, and psychologists.

Projects I’ve worked on

  • Category
    Substance Abuse
    Date
    22/09/2020
    Study/Course
    Location

    Designing and Testing a Game Intervention to Help Youth Quit Smoking

    About the project

    Smoking is one of the leading public health problems in the world. In the Netherlands today, still 1 in 4 youth between the ages of 16 and 25 smoke. Even more worrisome is that there are almost no evidence-based interventions available to help them quit smoking. That’s why we, in collaboration with scientists, game designers and smoking youth, developed and tested a game to help youth quit smoking. HitnRun is a mobile game in which you can train your impulse control, and in which you collaborate in teams, support each other’s quit attempts, and compete against other teams.

    view this project

  • Category
    Resilience
    Date
    31/08/2020
    Study/Course
    Location

    Excavo: Realigning Your Digital Life

    About the project

    Digital media are designed to serve many different functions: socialising, working, building relationships, as well as playing and being entertained. In this project, we seek to understand the impact of different features of digital media, and help youth align what they value and love with what they do on digital platforms, in order to increase wellbeing and coherent identity development.

    view this project

My updates

  • 16
    June
    About the event

    Behavioural Science Institute Day 2017

    Location

    Berg en Dal

    Annual conference of our research institute. GEMH Lab member Hanneke Scholten will give a talk about co-designing interventions with target populations.

  • 07
    March
    UNTILL
    09
    March
    About the event

    International Convention of Psychological Science 2019

    Location

    Paris, France

    Symposium: “Video Games for Promoting Emotional and Mental Health in Young People" at ICPS 2019

  • 16
    May
    UNTILL
    17
    May
    About the event

    Health By Tech

    Location

    Groningen, the Netherlands

    Multidisciplinary conference on technological innovations for wellbeing Symposium: Video games for promoting emotional and mental health in young people

  • 07
    March
    UNTILL
    09
    March
    About the event

    International Convention of Psychological Science (ICPS)

    Location

    Paris, France

  • 16
    May
    UNTILL
    17
    May
    About the event

    Supporting Health by Tech

    Location

    Groningen, The Netherlands

    The conference Supporting Health by Technology (9th Edition) will be organised in the MartiniPlaza in Groningen (the Netherlands). The conference is organised by the Dept. of Health Psychology of the University Medical Center Groningen & the Dept. of Psychology, Health and Technology of the University of Twente (Centre for eHealth and Wellbeing Research), under the auspices of The Dutch eHealth Foundation (www.NeHS.nl)

My publications

  • Hanneke Scholten on Google Scholar

    Technology; mental health; smoking behavior; intervention science; transdisciplinary science

    Author: Hanneke Scholten

    Upload date: 06-02-2020

  • Do smokers devaluate smoking cues after go/nogo training?

    Scholten, H., Granic, I., Chen, Z., Veling, H., & Luijten, M. (2019). Psychology & Health, 34(5), 609-625. doi: 10.1080/08870446.2018.1554184

    Author: Hanneke Scholten

    Upload date: 01-29-2019

  • Use of the Principles of Design Thinking to Address Limitations of Digital Mental Health Interventions for Youth: Viewpoint

    Scholten, H., & Granic, I. (2019). Journal of Medial Internet Research, 21(1), e11528. doi: 10.2196/11528

    Author: Hanneke Scholten

    Upload date: 06-16-2020

  • Behavioral Trainings and Manipulations to Reduce Delay Discounting: A Systematic Review.

    Scholten, H., Scheres, A., De Water, E., Graf, U., Granic, I., & Luijten, M. (2019). Psychonomic Bulletin and Review, 26, 1803-1849. doi: 10.3758/s13423-019-01629-2

    Author: Hanneke Scholten

    Upload date: 07-03-2019

  • When Winning is Losing: A Randomized Controlled Trial Testing a Video Game to Train Food-Specific Inhibitory Control

    Poppelaars, A., Scholten, H., Granic, I., Veling, H., Johnson-Glenberg, M. C., & Luijten, M. (2018). Appetite, 129, 143-154. doi: 10.1016/j.appet.2018.06.039

    Author: Anouk Poppelaars

    Upload date: 10-01-2018

  • A Randomized Controlled Trial to Test the Effectiveness of a Peer-Based Social Mobile Game Intervention to Reduce Smoking in Youth

    Scholten, H., Luijten, M., & Granic, I. (2019). Development and Psychopathology, 31, 1923-1943. doi: 10.1017/S0954579419001378

    Author: Hanneke Scholten

    Upload date: 06-17-2020

Worked together with

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Ken Koontz

In house game designer, artist, producer and lover of games. I bring diversity, design experience and the NOISE!!!!

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Creative Director

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Isabela Granic

Professor and Chair of the Developmental Psychopathology department in the Behavioural Science Institute; writer; voracious podcast consumer; mother of two upstanding little gamers

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Director of GEMH Lab

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Adam Lobel

User Research Analyst at Ubisoft Montréal. My favorite games tell emotionally rich stories and challenge me to think differently

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User Research Analyst

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Anouk Poppelaars

PhD candidate interested in using social regulation of emotion and multidisciplinary game design to promote mental health in youth. Disheveled multi-tasker and provider of snacks.

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PhD-Candidate

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Rutger Engels

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CEO at Trimbos Institute / Professor Developmental Psychopathology Utrecht University

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Maartje Luijten

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Assistant Professor

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Marientina Gotsis

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Research Assistant Professor

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Nastasia Griffioen

Nerd, is fascinated by the brain even more than your average zombie, into etymology and reading, drawn to anything tech-related, especially artificial intelligence. Wants to explore social tech (such as social media) and how these relate to young people's wellbeing.

function

PhD-Candidate

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Hiromitsu Morita

researcher; ponderer; explorer

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Researcher

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Yasaman Hashemian

function

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Evan Hirsch
BFA Industrial Design

I work with clients to design ecosystems, adapt bleeding edge research and develop end-to-end strategies that help improve the lives of their patients, practitioners and users.

function

Executive Creative Director - Collaborator

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