PhD candidate with a background in neuroscience, now combining her love of gaming with her interest in the brain and human behaviour. Collector of useless skills, photographer, illustrator, and ukulele player.
And when we're in game worlds, I believe that many of us become the best version of ourselves — the most likely to help at a moment's notice, the most likely to stick with a problem as long as it takes, to get up after failure and try again.
I am a researcher with a background in biology. I received my research master's degree in Behavioural and Cognitive Neuroscience at the University of Groningen. I have always had a broad-range of interests, having worked on topics such as chronobiology, cell biology, neurodegeneration, the nature of consciousness, brain lateralization, depression and behavioural biology.
I started my PhD at the Behavioural Science Institute at the Radboud University in 2017. I am planning on focusing on how social interaction in online games is experienced, what elements are needed to achieve a feeling of social presence, and how social games can help lower stress.
People with large social networks on average live longer, happier, less stressed lives. We can potentially leverage video games and virtual spaces to increase the experience of social support and impact daily stress and anxiety. Therefore, this project aims to show that virtual social support can lower stress, and potentially impact stress coping behaviours.