PhD candidate with a background in neuroscience, now combining her love of gaming with her interest in the brain and human behaviour. Collector of useless skills, photographer, illustrator, and ukulele player.
And when we're in game worlds, I believe that many of us become the best version of ourselves — the most likely to help at a moment's notice, the most likely to stick with a problem as long as it takes, to get up after failure and try again.
I am a researcher with a background in biology. I received my research master's degree in Behavioural and Cognitive Neuroscience at the University of Groningen. I have always had a broad-range of interests, having worked on topics such as chronobiology, cell biology, neurodegeneration, the nature of consciousness, brain lateralization, depression and behavioural biology.
I started my PhD at the Behavioural Science Institute at the Radboud University in 2017. I am planning on focusing on how social interaction in online games is experienced, what elements are needed to achieve a feeling of social presence, and how social games can help lower stress.
People with large social networks on average live longer, happier, less stressed lives. We can potentially leverage video games and virtual spaces to increase the experience of social support and impact daily stress and anxiety. Therefore, this project aims to show that virtual social support can lower stress, and potentially impact stress coping behaviours.
@Gryphire @GEMH_Lab Nobody: Nastasia: I will explain memes. ;)
RT @PlayNiceInst: A recent blog post by @GEMH_Lab 's own Hiromitsu Morita: What IS mental health? Is "maturity" a better way to understand…
RT @GEMH_Lab: Check out our blog on Bridging and Bonding in Social Media https://t.co/syrSy3l0D9 https://t.co/LeJueadvp3
November is over, so we list this month's theme and blogs.
Social Media can be helpful when seeking mental health support from others. But is sharing always positive? We highlight the benefits, and talk about what dangers to be on the lookout for.
New @GEMH_Lab blog; Social Media: Sharing is Caring? - Social Media can be very helpful when seeking mental health… https://t.co/fEUW3R5Aps
RT @Gryphire: New @GEMH_Lab blog on how social media can be an asset to our societies too! https://t.co/kr967x8ciV https://t.co/djO3H47f0u
For November's @GEMH_Lab theme month we are talking about social media. Here are some tips on curating your privacy… https://t.co/1EaSdwPhLs
Social Media can be wonderful social places, but can also expose you to privacy issues, disturbing content, and harassment. Here are some tips on how to curate your experiences on Facebook, Twitter, Instagram and Tumblr.
It’s November and the days are growing noticeably shorter. In the evening we might be inclined to stay in and curl up with a nice cup of tea and talk with friends online. But, isn't that worse than meeting face-to-face? Well...
Dutch Game Garden invites you to INDIGO, the showcase for the finest, most outstanding games by independent developers.