I am a passionate researcher interested in improving the well-being of young people with the use of innovative interventions.
I am a PhD candidate at the Behavioural Science Institute of the Radboud University Nijmegen. I have a master’s degree in Pedagogical Sciences and worked at a youth care facility before starting my PhD. During my clinical master I wrote a thesis on whether video games can be used to foster social skills among young adolescents. My doctoral research focuses on the development and testing of social video games for the prevention of depression in youth.
In my PhD project I study social games for the prevention of depression. In my project I take part in both the development and testing of games. I want to use video games to help youth become more emotionally resilient and to decrease the stigma that surrounds depression. I do this in close collaboration with other researchers and game designers. I am particularly interested in games that are played in a social context, because I believe that both social threat and social support are key factors in the development and maintenance of depression.
RT @yoanneke: Kan een Virtual Reality game helpen bij angst of stress? Mijn onderzoek naar de ontspannende werking van het spel DEEP @explo…
RT @Gryphire: Time for Part 8 of my #GEMHPortraits series: the kind and funny Geert Verheijen, who will be defending his thesis in little o…
@LindaKKaye @PlayNiceInst Thank you for sharing! I'm definitely going to read it. Very relevant for my own work on… https://t.co/YUK3fipz5C
RT @Gryphire: Attention! We're looking for a senior #gamedev with #AI & #MachineLearning experience for an awesome new #game project we're…
RT @gamingthemind: Dr Isabela Granic, Director of @GEMH_Lab, discusses benefits of gaming during lockdown. "If you've hung out with kids w…
RT @PlayNiceInst: Super excited to participate on the Technology, Mind, & Behavior panel w/ my esteemed colleagues. Attend the symposium fo…
RT @Gryphire: Our latest @GEMH_Lab paper is out now, in @APA's new tech journal! We've tried to give a comprehensive overview of the method…
RT @Gryphire: Our (@GEMH_Lab) awesome Hanneke Scholten (unfortunately Twitter-less) has just given a great interview on Dutch radio station…
RT @AniekWols: Why should we hide it? "Video games aiming to improve mental health may benefit from promoting the game’s mental health ben…
RT @PlayNiceInst: The @WSJ featuring collaborations with @GEMH_Lab ‘s unstoppable @yoanneke and @exploreDEEP ! Some excellent review of our…
Dutch Game Garden invites you to INDIGO, the showcase for the finest, most outstanding games by independent developers.
CHI PLAY is an international and interdisciplinary conference for researchers and professionals across all areas of play, games and human-computer interaction.
The symposium will be held in the renovated building 'Collegium Veteranorum'
VR Days Europe is a 3-day celebration of Virtual and Augmented content, creativity and innovation.
Together with Evert Hoogendoorn (IJsfontein) Rutger Engels and Anouk Tuijnman will give a talk on the development and testing of Moving Stories.
Anouk Tuijnman from the GEMH lab will give a presentation on Applied Games and Mental Health: Moving Stories. Moving Stories will also be shown at the demo session.
InScience Festival in Nijmegen on research and games
GEMH Lab speaks at the biennial conference of the European Association for Research on Adolescence (EARA) which took place in Ghent between September 12 and September 15 2018.
GEMH Lab speaks at the Dynamics of Youth Showcase at Trimbos Institute
Symposium: Promoting emotional resilience through games for emotional and mental health at EARA 2018
Tuijnman, A. & Weerdmeester, J. (2017) Current Opportunities in Research and Development of Games for Mental Health. CHI PLAY, October 15 - 18, 2017, Amsterdam.
Author: Anouk Tuijnman
Upload date: 10-15-2017
Lobel, A., Engels, R., Tuijnman, A., de Valk, T., & Granic, I. (2013, April). Poster presented at the biennial meeting of the Society for Research in Child Development, Seattle, WA.
Author: Adam Lobel
Upload date: 04-15-2013
Tuijnman, A., Kleinjan, M., Hoogendoorn, E., Granic, I. & Engels, R.C. (2019) A Game-Based School Program for Mental Health Literacy and Stigma Regarding Depression (Moving Stories): Protocol for a Randomized Controlled Trial. JMIR Researc Protocols, 8(3):e11255, doi: 10.2196/11255
Author: Anouk Tuijnman
Upload date: 03-14-2019
Scholten, H., & Granic, I. (2019). Journal of Medial Internet Research, 21(1), e11528. doi: 10.2196/11528
Author: Hanneke Scholten
Upload date: 06-16-2020
Tuijnman, A., Granic, I., Whitkin, J., & Engels, R. C. M. E. (2017). Developing and testing ScrollQuest: A video game targeting rejection sensitivity in adolescents. In CHI PLAY'17 Extended Abstracts: Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play (pp. 213-221). New York, NY: ACM.
Author: Anouk Tuijnman
Upload date: 10-15-2017