Anouk Tuijnmanoffline

Short bio

I am a passionate researcher interested in improving the well-being of young people with the use of innovative interventions.

Top-3 games
  1. The Legend of Zelda: Breath of the Wild
  2. Animal Crossing: New Horizon
  3. Pokémon Franchise
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About me

I am a PhD candidate at the Behavioural Science Institute of the Radboud University Nijmegen. I have a master’s degree in Pedagogical Sciences and worked at a youth care facility before starting my PhD. During my clinical master I wrote a thesis on whether video games can be used to foster social skills among young adolescents. My doctoral research focuses on the development and testing of social video games for the prevention of depression in youth.

Projects I’ve worked on

  • Category
    Anxiety | Depression
    Date
    05/10/2022
    Study/Course
    Location

    Social Games as Prevention Tools for Depression in Adolescents

    About the project

    In my PhD project I study social games for the prevention of depression. In my project I take part in both the development and testing of games. I want to use video games to help youth become more emotionally resilient and to decrease the stigma that surrounds depression. I do this in close collaboration with other researchers and game designers. I am particularly interested in games that are played in a social context, because I believe that both social threat and social support are key factors in the development and maintenance of depression.

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Archive


My publications

  • The Sims: A Social Improvement Mechanism for Adolescents

    Lobel, A., Engels, R., Tuijnman, A., de Valk, T., & Granic, I. (2013, April). Poster presented at the biennial meeting of the Society for Research in Child Development, Seattle, WA.

    Author: Adam Lobel

    Upload date: 04-15-2013

  • Anouk Tuijnman on Google Scholar

    video Games, Media Literacy, Gambling, Mental Health, Youth

    Author: Anouk Tuijnman

    Upload date: 10-05-2022

  • Use of the Principles of Design Thinking to Address Limitations of Digital Mental Health Interventions for Youth: Viewpoint

    Scholten, H., & Granic, I. (2019). Journal of Medial Internet Research, 21(1), e11528. doi: 10.2196/11528

    Author: Hanneke Scholten

    Upload date: 06-16-2020

Worked together with

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Isabela Granic
Director of GEMH Lab

Professor and Chair of the Developmental Psychopathology department in the Behavioural Science Institute; writer; voracious podcast consumer; mother of two upstanding little gamers

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Professor at McMaster's University

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Ken Koontz
Creative Director of GEMH Lab

GEEK, Game designer, artist, producer, anime and video game enthusiast, American football player, and as of recently a newb gardener. I'm pretty much always down for new ventures and experiences - O' ley do it!

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Founder of Koontz Interactive

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Joanneke Weerdmeester
Behavioral Scientist at GEMH Lab

Researcher, psychologist, PhD-candidate, gamer, dungeon master, language enthusiast and lover of all things geeky.

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Self-Employed Consultant

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Erik van den Berge
Game Designer at GEMH Lab

Game developer, VR-guru, mocap artist, animator, video editor and all-round problem solver. Avid gamer, movie lover and dabbling photographer.

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Technical Support Group Specialist

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Maaike Verhagen

Assistant Professor within the Developmental Psychopathology group of the Behavioural Science Institute

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Assistant Professor

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Babet Halberstadt

PhD candidate with a background in neuroscience, now combining her love of gaming with her interest in the brain and human behaviour. Collector of useless skills, photographer, illustrator, and ukulele player.

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PhD-Candidate

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Rutger Engels

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CEO at Trimbos Institute / Professor Developmental Psychopathology Utrecht University

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Marientina Gotsis

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Research Assistant Professor

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Marloes Kleinjan

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Program Head Epidemiology & Research support at Trimbos Institute / Professor Youth Mental Health Promotion Utrecht University

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