Clinical child psychologist and PhD Candidate interested in gamedesign, -research and –play. Also known as: Game Night General; World Traveler; Pokémon Master.
I am a PhD candidate at the Behavioural Science Institute of the Radboud University Nijmegen. I have a master’s degree in Pedagogical Sciences and worked at a youth care facility before starting my PhD. During my clinical master I wrote a thesis on whether video games can be used to foster social skills among young adolescents. My doctoral research focuses on the development and testing of video games for the prevention of depression in youth.
In my PhD project I study social games for the prevention of depression. In my project I take part in both the development and testing of games. I want to use video games to help youth become more emotionally resilient and to decrease the stigma that surrounds depression. I do this in close collaboration with other researchers and game designers. I am particularly interested in games that are played in a social context, because I believe that both social threat and social support are key factors in the development and maintenance of depression.
We've all had first aid classes in school, but what about classes on how to help a friend who's feeling down, stressed out or anxious? In this blog post we talk about one of our games called Moving Stories which deals with supporting a friend in need.
RT @Gryphire: Enjoying another @GEMH_Lab Game Day revolving around #DarkSouls and the - at first sight surprising - #mentalhealth benefits…
RT @Gryphire: Wonderful poster presentations by the @GEMH_Lab at @Radboud_Uni’s BSI Day, by @anouk_tuijnman, @yoanneke, @BabetHal and Geert…
RT @GEMH_Lab: This is why we collaborate with game designers - to design for optimal engagement with therapeutic techniques! https://t.co/b…
RT @AniekWols: Paper accepted! "Playing a mental health game does not necessarily lead to mental health improvements, it is about HOW you p…
RT @GEMH_Lab: GEMH Lab Blog from @yoanneke - What is the placebo effect? https://t.co/AdUgJ54OqP https://t.co/NRnVmcIlbE
RT @LoesKeijsers: Many thanks @yoanneke @GEMH_Lab for sharing your insights on e-health with @TilburgU students!
RT @ClashORealities: Now on stage 2 of @AMazeFest Isabela Granic @PlayNiceInst (Prof at @Radboud_Uni|Director of @GEMH_Lab) sharing insight…
RT @yoanneke: GEMH Lab Game Day - Creating & Cooperating @GEMH_Lab #Creativerse https://t.co/T1R1hLS5gj
Dutch Game Garden invites you to INDIGO, the showcase for the finest, most outstanding games by independent developers.
CHI PLAY is an international and interdisciplinary conference for researchers and professionals across all areas of play, games and human-computer interaction.
The symposium will be held in the renovated building 'Collegium Veteranorum'
VR Days Europe is a 3-day celebration of Virtual and Augmented content, creativity and innovation.
Together with Evert Hoogendoorn (IJsfontein) Rutger Engels and Anouk Tuijnman will give a talk on the development and testing of Moving Stories.
Anouk Tuijnman from the GEMH lab will give a presentation on Applied Games and Mental Health: Moving Stories. Moving Stories will also be shown at the demo session.
InScience Festival in Nijmegen on research and games
Lobel, A., Engels, R., Tuijnman, A., de Valk, T., & Granic, I. (2013, April). Poster presented at the biennial meeting of the Society for Research in Child Development, Seattle, WA.
Author: Adam Lobel
Upload date: 04-15-2013