Anouk Tuijnmanonline

Short bio

I am a passionate researcher interested in improving the well-being of young people with the use of innovative interventions.

Top-3 games
  1. The Legend of Zelda: Breath of the Wild
  2. Animal Crossing: New Horizon
  3. Pokémon Franchise
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About me

I am a PhD candidate at the Behavioural Science Institute of the Radboud University Nijmegen. I have a master’s degree in Pedagogical Sciences and worked at a youth care facility before starting my PhD. During my clinical master I wrote a thesis on whether video games can be used to foster social skills among young adolescents. My doctoral research focuses on the development and testing of social video games for the prevention of depression in youth.

Projects I’ve worked on

  • Category
    Anxiety | Depression
    Date
    27/04/2024
    Study/Course
    Location

    Social Games as Prevention Tools for Depression in Adolescents

    About the project

    In my PhD project I study social games for the prevention of depression. In my project I take part in both the development and testing of games. I want to use video games to help youth become more emotionally resilient and to decrease the stigma that surrounds depression. I do this in close collaboration with other researchers and game designers. I am particularly interested in games that are played in a social context, because I believe that both social threat and social support are key factors in the development and maintenance of depression.

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Archive


My publications

  • Developing and testing social video games for adolescent depression [Doctoral Dissertation]

    A. Tuijnman (2023). Developing and testing social video games for adolescent depression. Doctoral Thesis. Radboud University.

    Author: Anouk Tuijnman

    Upload date: 11-28-2023

  • A game-based assessment of the effects of rejection on young adults.

    Tuijnman, A., Kleinjan, M., Chen, S., Engels, R. C., & Granic, I. (2021). A game-based assessment of the effects of rejection on young adults. Proceedings of the ACM on Human-Computer Interaction, 5(CHI PLAY), 1-27. https://doi.org/10.1145/3474681

    Author: Anouk Tuijnman

    Upload date: 10-06-2021

  • A Game-Based School Program for Mental Health Literacy and Stigma Regarding Depression (Moving Stories): Protocol for a Randomized Controlled Trial

    Tuijnman, A., Kleinjan, M., Hoogendoorn, E., Granic, I. & Engels, R.C. (2019). JMIR Research Protocols, 8(3):e11255, doi: 10.2196/11255

    Author: Anouk Tuijnman

    Upload date: 03-14-2019

  • Developing and Testing ScrollQuest: A Video Game Targeting Rejection Sensitivity in Adolescents

    Tuijnman, A., Granic, I., Whitkin, J., & Engels, R. C. M. E. (2017). In CHI PLAY'17 Extended Abstracts: Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play (pp. 213-221). New York, NY: ACM.

    Author: Anouk Tuijnman

    Upload date: 10-15-2017

  • Current Opportunities in Research and Development of Games for Mental Health

    Tuijnman, A. & Weerdmeester, J. (2017). CHI PLAY, October 15 - 18, 2017, Amsterdam.

    Author: Anouk Tuijnman

    Upload date: 10-15-2017

  • The Sims: A Social Improvement Mechanism for Adolescents

    Lobel, A., Engels, R., Tuijnman, A., de Valk, T., & Granic, I. (2013, April). Poster presented at the biennial meeting of the Society for Research in Child Development, Seattle, WA.

    Author: Adam Lobel

    Upload date: 04-15-2013

  • Anouk Tuijnman on Google Scholar

    video Games, Media Literacy, Gambling, Mental Health, Youth

    Author: Anouk Tuijnman

    Upload date: 04-27-2024

  • A game-based school program for mental health literacy and stigma on depression (Moving Stories): Cluster randomized controlled trial

    Tuijnman, A., Kleinjan, M., Olthof, M., Hoogendoorn, E., Granic, I., & Engels, R. C. (2022). A Game-Based School Program for Mental Health Literacy and Stigma on Depression (Moving Stories): Cluster Randomized Controlled Trial. JMIR Mental Health, 9(8), e26615. https://doi.org/10.2196/26615

    Author: Anouk Tuijnman

    Upload date: 08-17-2022

Worked together with

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Isabela Granic
Director of GEMH Lab

Professor and Chair of the Developmental Psychopathology department in the Behavioural Science Institute; writer; voracious podcast consumer; mother of two upstanding little gamers

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Professor at McMaster's University & Co-founder of PlayNice Interactive

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Ken Koontz
Creative Director of GEMH Lab

GEEK, Game designer, artist, producer, anime and video game enthusiast, American football player, and as of recently a newb gardener. I'm pretty much always down for new ventures and experiences - O' ley do it!

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Founder of Koontz Interactive

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Erik van den Berge
GEMH Sessions Producer

Game developer, VR-guru, mocap artist, animator, video editor, and all-round problem solver. Avid gamer, movie lover and knowledge sponge.

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Multimedia Designer at Radboud University

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Joanneke Weerdmeester
Researcher at GEMH Lab

Behavioural scientist, lecturer, consultant, gamer, dungeon master, language enthusiast, and lover of all things geeky.

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Freelance Consultant

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Maaike Verhagen
Associate Professor

Associate Professor within the Developmental Psychopathology group, currently interested in belongingness needs, emotional processes, and internalizing problems in adolescents.

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Behavioural Science Institute - Radboud University

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Babet Halberstadt

PhD candidate with a background in neuroscience, now combining her love of gaming with her interest in the brain and human behaviour. Collector of useless skills, photographer, illustrator, and ukulele player.

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PhD-Candidate

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Rutger Engels

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CEO at Trimbos Institute / Professor Developmental Psychopathology Utrecht University

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Marientina Gotsis

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Research Assistant Professor

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Marloes Kleinjan

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Program Head Epidemiology & Research support at Trimbos Institute / Professor Youth Mental Health Promotion Utrecht University

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