Clinical child psychologist and PhD Candidate interested in gamedesign, -research and –play. Also known as: Game Night General; World Traveler; Pokémon Master.
I am a PhD candidate at the Behavioural Science Institute of the Radboud University Nijmegen. I have a master’s degree in Pedagogical Sciences and worked at a youth care facility before starting my PhD. During my clinical master I wrote a thesis on whether video games can be used to foster social skills among young adolescents. My doctoral research focuses on the development and testing of video games for the prevention of depression in youth.
In my PhD project I study social games for the prevention of depression. In my project I take part in both the development and testing of games. I want to use video games to help youth become more emotionally resilient and to decrease the stigma that surrounds depression. I do this in close collaboration with other researchers and game designers. I am particularly interested in games that are played in a social context, because I believe that both social threat and social support are key factors in the development and maintenance of depression.
RT @BabetHal: For November's @GEMH_Lab theme month we are talking about social media. Here are some tips on curating your privacy settings,…
RT @BabetHal: November is here, which means another theme month for the @GEMH_Lab website. This month we're talking about Social Media, and…
Dutch news article about the game Moving Stories with an interview with @EvertH and me @Trimbos @IJsfontein… https://t.co/5hXPc4PIfP
RT @AniekWols: Round up of @GEMH_Lab's theme month 'Fear of Failure'; about games as a safe environment for failing, risk-factors, the role…
RT @Gryphire: I'm gathering some info for a @GEMH_Lab study and would love the input of anyone who is also a Facebook user. Answering just…
RT @followerikvdb: I've been enjoying reading and sharing #FailFridays for the @GEMH_Lab theme month. It shows failing is normal, and can e…
RT @WY_Tang: The Influence of Competitive and Cooperative in Mario Kart Double Dash on Behavior During Play and Friendship Quality in Adole…
RT @Gryphire: In our latest @GEMH_Lab blog, we discuss how social media and fear of failure may interact! Want to help contribute to a heal…
However if I had never quit I would have never thought about other possible career paths and I would have never mov… https://t.co/21vGZaw68F
In 2006 I started with the study Economics. I was convinced that was the way to go for me but after 1,5 yrs I quit… https://t.co/zNmEVGqhIY
Dutch Game Garden invites you to INDIGO, the showcase for the finest, most outstanding games by independent developers.
CHI PLAY is an international and interdisciplinary conference for researchers and professionals across all areas of play, games and human-computer interaction.
The symposium will be held in the renovated building 'Collegium Veteranorum'
VR Days Europe is a 3-day celebration of Virtual and Augmented content, creativity and innovation.
Together with Evert Hoogendoorn (IJsfontein) Rutger Engels and Anouk Tuijnman will give a talk on the development and testing of Moving Stories.
Anouk Tuijnman from the GEMH lab will give a presentation on Applied Games and Mental Health: Moving Stories. Moving Stories will also be shown at the demo session.
InScience Festival in Nijmegen on research and games
Lobel, A., Engels, R., Tuijnman, A., de Valk, T., & Granic, I. (2013, April). Poster presented at the biennial meeting of the Society for Research in Child Development, Seattle, WA.
Author: Adam Lobel
Upload date: 04-15-2013