Geert Verheijenonline

Short bio

Researcher with a focus on the social development of teens, interested in the effects of average, day-to-day video game use. enthusiastic board gamer & self-proclaimed institutional champion of Super Smash Brothers.

Top-3 games
  1. Fire Emblem
  2. Skies of Arcadia
  3. XCOM: Enemy Within
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About me

I started my PhD in September 2014 at the Social Development group of the Behavioural Science Institute, Radboud University. In my research project, I examine the impact of video games on the wellbeing of adolescents. My main interests are the different ways in which average, day-to-day video game play behavior might influence the social behavior and peer relationships of adolescents, both beneficial and harmful.This project is part of the Kandinsky Longitudinal Study, a research line where adolescents are followed over a longer period of time and report yearly on the behavior of themselves and their peers (sociometric). I am also a member of the Peer Relations Lab Group (www.ru.nl/peerrelationslab)
I finished my bachelor in psychology and the Research Master BehaviouralScience at the Radboud University. My master thesis focused on the potential mental health benefits of video games for youth. I researched the effectiveness of Mindlight, a video game that has been developed as a tool for preventing anxiety disorder in children.

Projects I’ve worked on

  • Category
    Gaming
    Date
    21/07/2018
    Study/Course
    Location

    The Influence of Playing Video Games on Social Development of Adolescents

    About the project

    This project investigates the influences of different aspects of video game play behavior on the adjustment and social relationships of adolescents. In an annual survey, adolescents indicate their well-being and various elements of their video game play behavior (such as their motivation for gaming, type of games played, and the social context in which games are played). The aim of the project is to investigate how average, day-today gaming affects the social development of teens.

    view this project

  • Category
    Anxiety
    Date
    21/07/2018
    Study/Course
    Location

    MindLight - Childhood Anxiety Prevention

    About the project

    Many children have difficulties with fearful situations and are anxious. Interventions can help to teach children to cope effectively with anxiety-inducing situations. In our project, we rigorously tested whether an intervention in the form of a video game (MindLight) is effective in significantly reducing anxiety symptoms in children 8-12 years old. We did this by comparing MindLight to 1) a commercial game and 2) the gold-standard, cognitive-behavioural therapy for anxiety (Coping Cat). Furthermore, we aim to evaluate the reasons for why MindLight is effective (e.g., what kinds of mechanics work) and for whom (e.g., age and gender differences).

    view this project

My updates

  • 07
    April
    UNTILL
    08
    April
    About the event

    Society for Research on Child Development (SRCD)

    Location

    Austin, Texas

    GEMH Lab will be at the most gigantic developmental conference in the world! Come see talks and posters showcasing our latest research findings.

My publications

  • A Neurofeedback Video Game (MindLight) to Prevent Anxiety in Children: A Randomized Controlled Trial

    Schoneveld, E. A., Malmberg, M., Lichtwarck-Aschoff, A., Verheijen, G. P., Engels, R. C., & Granic, I. (2016). Computers in Human Behavior, 63, 321-333.

    Author: Elke Schoneveld

    Upload date: 10-01-2016

  • Preventing Childhood Anxiety Disorders: Is an Applied Game as Effective as a Cognitive Behavioral Therapy-Based Program?

    Schoneveld, E. A., Lichtwarck-Aschoff, A., & Granic, I. (2017). Prevention Science, 1-13.

    Author: Elke Schoneveld

    Upload date: 09-27-2017

Worked together with

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Isabela Granic

Professor and Chair of the Developmental Psychopathology department in the Behavioural Science Institute; writer; voracious podcast consumer; mother of two upstanding little gamers

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Director of GEMH Lab

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Elke Schoneveld

PhD-candidate and psychologist interested in the effect of games on mental health in youth. Likes why-questions, social impact and multidisciplinary collaboration. Bubbly, (not so crazy) cat lady and outdoor enthusiast.

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PhD-Candidate

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Anna Lichtwarck-Aschoff

Assistant Professor at the Developmental Psychopathology Department, mainly interested in general processes and principles of clinical change; mother of two wild boys.

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Assistant Professor

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Rutger Engels

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CEO at Trimbos Institute / Professor Developmental Psychopathology Utrecht University

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Toon Cillessen

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Research Director - Behavioural Science Institute

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Yvonne van den Berg

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Assistant Professor

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Sabine Stoltz

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Assistant Professor

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