Graduate and psychologist interested in the effect of games on mental health. Likes why-questions, social impact and multidisciplinary collaboration. Bubbly, (not so crazy) cat lady and outdoor enthusiast.
"One can no more say what the effects of video games are, than one can say what the effects of food are"
I was born in a small village nearby Deventer, and did my bachelor in Psychology at the Radboud University in Nijmegen. In addition to the regular program, I went abroad for a semester to Glasgow University, Scotland. After my bachelor, I finished the Research Master Behavioural Science, specializing in social development and investigating the socialization of prosocial behavior by best friends of adolescents. To bridge the gap between science and practice, I also completed the clinical master Health Psychology in Nijmegen, including a clinical internship at Radboud Ambulatorium Youth and started to work as a PhD-student at the research group of Developmental Psychopathology. My project focused on the prevention effect of the applied video game MindLight on anxiety symptoms in children. During this project, I conducted two randomized controlled trials comparing MindLight to a commercial video game (RCT 1) and to a cognitive-behavioural intervention (RCT 2). In February 2019, I graduated with my dissertation entitled Childhood anxiety prevention: An evaluation of the applied game MindLight. In my spare time, I like to play board games and do bouldering and yoga, and to go cycle racing in the beautiful nature around Nijmegen.
Many children have difficulties with fearful situations and are anxious. Interventions can help to teach children to cope effectively with anxiety-inducing situations. In our project, we rigorously tested whether an intervention in the form of a video game (MindLight) is effective in significantly reducing anxiety symptoms in children 8-12 years old. We did this by comparing MindLight to 1) a commercial game and 2) the gold-standard, cognitive-behavioural therapy for anxiety (Coping Cat). Furthermore, we evaluated the motivational characteristics of MindLight and for whom (e.g., age and gender differences) it is effective.
The video game MindLight has been found to be an effective anxiety prevention program (see project: MindLight - Childhood Anxiety Prevention). However, we don’t know whether the clinical techniques incorporated in the game were responsible for the observed changes in anxiety symptoms. In this project we examined how children play MindLight, to what extent they interact with the clinical techniques in the game and how that relates to their anxiety improvements.
Schoneveld, E.A., Wols, A., Lichtwarck-Aschoff, A., Otten, R., & Granic I. (2020). Journal of Child and Family Studies. https://doi.org/10.1007/s10826-020-01728-y
Author: Elke Schoneveld
Upload date: 06-24-2020
Wols, A., Lichtwarck-Aschoff, A., Schoneveld, E. A., & Granic, I. (2018). Journal of Psychopathology and Behavioral Assessment, 40, 655-668. https://doi.org/10.1007/s10862-018-9684-4
Author: Aniek Wols
Upload date: 06-11-2018
Games for emotional and mental health
Author: Elke Schoneveld
Upload date: 10-05-2022