Graduate and psychologist interested in the effect of games on mental health. Likes why-questions, social impact and multidisciplinary collaboration. Bubbly, (not so crazy) cat lady and outdoor enthusiast.
"One can no more say what the effects of video games are, than one can say what the effects of food are"
I was born in a small village nearby Deventer, and did my bachelor in Psychology at the Radboud University in Nijmegen. In addition to the regular program, I went abroad for a semester to Glasgow University, Scotland. After my bachelor, I finished the Research Master Behavioural Science, specializing in social development and investigating the socialization of prosocial behavior by best friends of adolescents. To bridge the gap between science and practice, I also completed the clinical master Health Psychology in Nijmegen, including a clinical internship at Radboud Ambulatorium Youth and started to work as a PhD-student at the research group of Developmental Psychopathology. My project focused on the prevention effect of the applied video game MindLight on anxiety symptoms in children. During this project, I conducted two randomized controlled trials comparing MindLight to a commercial video game (RCT 1) and to a cognitive-behavioural intervention (RCT 2). In February 2019, I graduated with my dissertation entitled Childhood anxiety prevention: An evaluation of the applied game MindLight. In my spare time, I like to play board games and do bouldering and yoga, and to go cycle racing in the beautiful nature around Nijmegen.
Many children have difficulties with fearful situations and are anxious. Interventions can help to teach children to cope effectively with anxiety-inducing situations. In our project, we rigorously tested whether an intervention in the form of a video game (MindLight) is effective in significantly reducing anxiety symptoms in children 8-12 years old. We did this by comparing MindLight to 1) a commercial game and 2) the gold-standard, cognitive-behavioural therapy for anxiety (Coping Cat). Furthermore, we evaluated the motivational characteristics of MindLight and for whom (e.g., age and gender differences) it is effective.
The video game MindLight has been found to be an effective anxiety prevention program (see project: MindLight - Childhood Anxiety Prevention). However, we don’t know whether the clinical techniques incorporated in the game were responsible for the observed changes in anxiety symptoms. In this project we examined how children play MindLight, to what extent they interact with the clinical techniques in the game and how that relates to their anxiety improvements.
RT @Gryphire: A new month, a new theme @GEMH_lab! November will revolve around Kindness and Prosociality: The Brain and Beyond! https://t.c…
@sbrentham @HopeLab @McCarthyChris @GEMH_lab I would love to!
@HopeLab's @McCarthyChris and @sbrentham visited our @GEMH_lab yesterday. Really inspiring to hear their side of a shared mission!
@GEMH_lab and anti-bullying: what's their connection? https://t.co/FIe8MtNWdC
What is @GEMH_lab? Find out more at https://t.co/104qoP0Bzq. Featuring @PlayNiceInst
Is an Applied Game as Effective as a Cognitive Behavioral Therapy-Based Program? New pub.: https://t.co/lRS9LhFRo7 @PlayNiceInst @GEMH_lab
Open University starts two research projects about bullying and uses a games approach
Game @OU_Nederland teaches about bullying https://t.co/x6Hne5m3Vp Perfectly fits @GEMH_lab anti-bullying theme month https://t.co/jpiMKtL7o8
RT @anouk_tuijnman: GEMH lab starts 1st theme month with the topic #antibullying. Join us for a discussion! https://t.co/NtFf66Z0yf
Kross' recommendations for the future of psychology: Examine the effects of technology. @GEMH_lab's working on this! https://t.co/R9JdcwhCUW
Games for emotional and mental health
Author: Elke Schoneveld
Upload date: 01-18-2021
Schoneveld, E. A., Lichtwarck-Aschoff, A., & Granic, I. (2019). What keeps them motivated? Children’s views on an applied game for anxiety. Entertainment Computing, 29, 69-74.
Author: Elke Schoneveld
Upload date: 03-01-2019
Schoneveld, E. A. (2019). Childhood anxiety prevention: An evaluation of the applied game MindLight (Doctoral dissertation)
Author: Elke Schoneveld
Upload date: 02-26-2019
Schoneveld, E.A., Wols, A., Lichtwarck-Aschoff, A., Otten, R., & Granic I. (2020). Journal of Child and Family Studies. https://doi.org/10.1007/s10826-020-01728-y
Author: Aniek Wols
Upload date: 06-24-2020
Schoneveld, E. A., Lichtwarck-Aschoff, A., & Granic, I. (2017). Prevention Science, 1-13.
Author: Elke Schoneveld
Upload date: 09-27-2017
Schoneveld, E. A., Malmberg, M., Lichtwarck-Aschoff, A., Verheijen, G. P., Engels, R. C., & Granic, I. (2016). Computers in Human Behavior, 63, 321-333.
Author: Elke Schoneveld
Upload date: 10-01-2016
Wols, A., Lichtwarck-Aschoff, A., Schoneveld, E. A., & Granic, I. (2018). Journal of Psychopathology and Behavioral Assessment, 40, 655-668. https://doi.org/10.1007/s10862-018-9684-4
Author: Aniek Wols
Upload date: 06-11-2018